Players make a regular habit of attempting to skip the first two packs of enemies in order to reach the teleporter, which means that some players will always end up being killed because of the refusal of the majority of the players to properly dispatch them.
I therefore ask SE that the teleporters be disabled if anyone in the group is in combat, so that players have to clear the enemies on each level to advance.
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I therefore ask SE that the teleporters be disabled if anyone in the group is in combat, so that players have to clear the enemies on each level to advance.
Continue reading...