1. Let me preface by saying ive only been playing since 2017 and wasnt around for much of hw or any of arr being current. That being said i fell in love with the stormblood iterations of these jobs, especially scholar.
2. I am not someone who enjoys playing healer to ONLY heal. I like having the ability to heal when needed and i like having a full party res on my lb3. What i loved about stormblood job design was that every healer kind of played like a dps with just enough healing tools to keep your party alive.
Now for the crashout
Come shadowbringers a VOCAL subset of player moaned and whined about not healing enough and wanting to only heal on healer. What the devs did in response was gut ALL of our interesting dps kits and made all healers just press 1 button and refresh a dot. It felt like garbage and it still does. We got a ton of shiny new heal ogcd's that we DONT NEED TO USE in most casual content (aka 99% of the fudging game) and it made the difficulty jump from casual to harder content like savage even worse for unexperienced healers who weren't used to using their full kit.
This problem became exacerbated in Endwalker when tanks got insane healing skills that made healers more irrelevant in normal dungeon content.
Continue reading...
2. I am not someone who enjoys playing healer to ONLY heal. I like having the ability to heal when needed and i like having a full party res on my lb3. What i loved about stormblood job design was that every healer kind of played like a dps with just enough healing tools to keep your party alive.
Now for the crashout
Come shadowbringers a VOCAL subset of player moaned and whined about not healing enough and wanting to only heal on healer. What the devs did in response was gut ALL of our interesting dps kits and made all healers just press 1 button and refresh a dot. It felt like garbage and it still does. We got a ton of shiny new heal ogcd's that we DONT NEED TO USE in most casual content (aka 99% of the fudging game) and it made the difficulty jump from casual to harder content like savage even worse for unexperienced healers who weren't used to using their full kit.
This problem became exacerbated in Endwalker when tanks got insane healing skills that made healers more irrelevant in normal dungeon content.
Continue reading...