As the title says, I’d like the help of people who enjoy Bozja or even Eureka in helping me understand what exactly it is they like. Cause from what I’ve heard it’s mostly Logorams/Lost Actions and the Critical Engagements that people enjoy and was wondering if Square could manage to put that into the overworld, the normal zones we progress through during MSQ, if you guys would still enjoy it?
A simple mockup of an idea I had, and I’ll use 5.0 zones for reference, would be that each one has about 3 Critical Engagements in them. The Tempest, being the last zone, would have something BIG in it like the Castrum CE that you need to progress the Bozja story. Now in order to join these Overworld Critical Engagements, you’d need to farm bicolor gems. Using those gems you purchase an item, maybe each zone (Lakeland/The Tempest/Il Mheg/etc) each has its own item, and when you use that item you are granted a Buff. That Buff would work one of two ways, you either need it to damage the monsters in the CE, while not used in FATEs, is something Square has coded before. The other way it could work is that you need the Buff active by the end of the CE in order to gain any rewards, much like how Twist of Fate grants you bonus EXP if you complete a FATE with it.
What you do in the Critical Engagements I’d imagine would be much like what is already in Bozja, just fitted for the area it is in. I’d go with them all being made for Lv80 though so it’s something you see at the start of the expansion and go “wow, that looks cool” and work towards it. To keep you from just steaming through it by X.2 patch though, it has an item level sync to it, maybe not as tight as Unreal, but something that keeps them biting throughout the expansion.
Now, rewards, obviously since they’re max level content, they need to reward tomestones. I would add 2 more rewards though, a simple “tricolor gem” for a guaranteed reward that can be used just like bicolor gems to buy certain things, each zone having its own set of rewards. For the other, please don’t shoot me, the Bozja/Eureka style lockboxes. In order to keep people doing these and not having them die after everyone gets their tricolor gem rewards, there needs to be some RNG loot. Could also make it that each zone drops its own lockbox so have lots of them to farm but that might be a bit much.
Spawning these CEs though, other than doing FATEs and killing overworld mobs to get them to spawn, maybe take a page out of the book on how S Rank hunts are done? Each CE has a set timer, say 5 hours or so, but if people are trying to actively spawn them, that time can get cut down to 2.5 hours or so. This way they aren’t reliant on people to spawn them, but you can help make them appear faster.
Lost Actions are a bit harder, I can think of two ways to do it at the moment. One, they are just the expansion feature and you can use them in the overworld always. I actually wouldn’t mind this, the idea of them is a fun one and overworld content can use some fun stuff in it, but not sure how badly this would influence Hunts. The other way would be that once you’ve entered the CE and clicked the Sync button, you get the Duty Action button and can use that for Lost Actions. Farming them would be via mob and FATE farming, maybe toss some in for Gatherers to get and sell on the Market Board. Could also buy them with bi/tricolor gems so you have something to buy repeatedly with the currency.
I write all of this as someone that does NOT enjoy Bozja/Eureka. I don’t want the people who enjoy it to lose the content, I just don’t want the dev team to keep sticking the relic behind it and that seems to be how they justify making a whole zone for it. This is me trying to meet in the middle, trying to keep the spirit of the instances alive, without requiring the long dev time to make a whole zone just for it.
So please, tell me what you enjoy about Bozja, do you think this system would scratch the same itch for you guys? Of what I’ve typed out here, what do you like, what have I gotten horribly wrong, what would you add/change?
TL;DR put as much of Bozja/Eureka into the overworld as possible so the relic isn’t tied to it.
Continue reading...
A simple mockup of an idea I had, and I’ll use 5.0 zones for reference, would be that each one has about 3 Critical Engagements in them. The Tempest, being the last zone, would have something BIG in it like the Castrum CE that you need to progress the Bozja story. Now in order to join these Overworld Critical Engagements, you’d need to farm bicolor gems. Using those gems you purchase an item, maybe each zone (Lakeland/The Tempest/Il Mheg/etc) each has its own item, and when you use that item you are granted a Buff. That Buff would work one of two ways, you either need it to damage the monsters in the CE, while not used in FATEs, is something Square has coded before. The other way it could work is that you need the Buff active by the end of the CE in order to gain any rewards, much like how Twist of Fate grants you bonus EXP if you complete a FATE with it.
What you do in the Critical Engagements I’d imagine would be much like what is already in Bozja, just fitted for the area it is in. I’d go with them all being made for Lv80 though so it’s something you see at the start of the expansion and go “wow, that looks cool” and work towards it. To keep you from just steaming through it by X.2 patch though, it has an item level sync to it, maybe not as tight as Unreal, but something that keeps them biting throughout the expansion.
Now, rewards, obviously since they’re max level content, they need to reward tomestones. I would add 2 more rewards though, a simple “tricolor gem” for a guaranteed reward that can be used just like bicolor gems to buy certain things, each zone having its own set of rewards. For the other, please don’t shoot me, the Bozja/Eureka style lockboxes. In order to keep people doing these and not having them die after everyone gets their tricolor gem rewards, there needs to be some RNG loot. Could also make it that each zone drops its own lockbox so have lots of them to farm but that might be a bit much.
Spawning these CEs though, other than doing FATEs and killing overworld mobs to get them to spawn, maybe take a page out of the book on how S Rank hunts are done? Each CE has a set timer, say 5 hours or so, but if people are trying to actively spawn them, that time can get cut down to 2.5 hours or so. This way they aren’t reliant on people to spawn them, but you can help make them appear faster.
Lost Actions are a bit harder, I can think of two ways to do it at the moment. One, they are just the expansion feature and you can use them in the overworld always. I actually wouldn’t mind this, the idea of them is a fun one and overworld content can use some fun stuff in it, but not sure how badly this would influence Hunts. The other way would be that once you’ve entered the CE and clicked the Sync button, you get the Duty Action button and can use that for Lost Actions. Farming them would be via mob and FATE farming, maybe toss some in for Gatherers to get and sell on the Market Board. Could also buy them with bi/tricolor gems so you have something to buy repeatedly with the currency.
I write all of this as someone that does NOT enjoy Bozja/Eureka. I don’t want the people who enjoy it to lose the content, I just don’t want the dev team to keep sticking the relic behind it and that seems to be how they justify making a whole zone for it. This is me trying to meet in the middle, trying to keep the spirit of the instances alive, without requiring the long dev time to make a whole zone just for it.
So please, tell me what you enjoy about Bozja, do you think this system would scratch the same itch for you guys? Of what I’ve typed out here, what do you like, what have I gotten horribly wrong, what would you add/change?
TL;DR put as much of Bozja/Eureka into the overworld as possible so the relic isn’t tied to it.
Continue reading...