Parsing? Drama? Tos? Solution!

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I have a solution to the ever growing issue, and demand for "parsing" and in game issue of high level players preforming below low level standards.

Problem:
high level players preforming below low level standards


With the current drama over some twitch user, and people complaining, and all this random needless confusion, I propose a very very simple solution.

Since the game does nothing to guide you, and content goes from 100% trivial easy walk in the park with dungeons, and FATEs to .. now you actually have to try in raids and trials, something needs to be added for a barrier or system to weed out players not quite ready for the next, and only optional tier of content.

The game already has:
Instances
Striking dummies
Item usage prevention debuffs
Level sync/Item level Sync


Please add:

Solution:

-Instanced striking dummies.

Stone Sky Sea is a good measure, but it does nothing to teach.

Instanced striking dummies, must be level synced, item level synced, must have the same feature that is provided in Deep dungeons (heaven on high, and palace of the dead) "items restricted."

These dummies instances, will remove all buffs, namely food, reset your skills, like any other instance, and then prevent you from using items while inside.

DPS - Must defeat the target in the time allotted
Tanks - Must defeat the target in time allotted while being attacked, utilizing proper defensive skills. If dead before killing the mob, skills were not utilized, within time alloted.
Healers, must keep a target healed, as well as damage the dummy within time alloted.


Finally, you cannot enter savage or extreme trials without completing a specified duty's striking dummy.

1 new dummy will be introduced with each subsequent gear set.

If you're not prepared for extreme's and savage, you have no place being there in the first place.

Thank you.




Extra info:
If this is not a solution, one must be added.

A parsing tool clearly isnt the answer, as Square-Enix is very clear on their stance of the matter.

The game absolutely must introduce something to inform players of their faults. When DPS can clear content without executing combos, or even any semblance of a rotation, healers can get away without healing, and tanks arent using reprisal and proper cooldowns and continue to clear content, there is a serious issue plaguing not only the game itself, but the community as a whole.



or... just stop making the game extremely trivial at all levels of content outside of Extreme Trials and Savage... Stop giving in to people demanding that fights like Shinryu at release needs to be nerfed or Pharos Sirius needs to be nerfed. Start making things difficult again? There is no excuse a level 80 player is using 1-4 skills in battle and failing mechanics, and still able to clear content. Something needs to be done, as soon as possible.

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