Paladin's unused skill rework

RSS News

Syndicated News Service
Hello fellow Paladin.

Haven't you ever feeled that Shield Bash, Cover and Clemency are useless ? (Or at best, use in rare occasion ?). Well this post is here for that. Let's try to remake some of the skills that paladin have that can't be used through the entirety of the game, and make them in the line of what SE do (So we can give them good idea).

Therefore, here is the idea I have :

Shield Bash => Sacred Shield Bash (Lvl 66) (oGCD)

Potency
: 300
CD : 60

What would be better than using your shield to slap the face of your enemy ? Well, a Sacred Shield Bash were your enemy will feel the warm energy of the Light clapping their cheeks ! Right in their face ! The idea behind that is not to add an other damaging oGCD, but to replace Intervene completely. Intervene is a Damaging gap closer that we must put through our burst twice in order to maximise our damage output. The downside of that are multiple. If you dash on your target outside of your burst window, you lose dps. Also, if you do use it in either way, you suffer from a slight animation lock, rendering you unable to move for a second. Sacred Shield Bash tend to remove all this problem, and allow Intervene to be transform into a Non-damaging gap closer, giving us mobility just like other fellow tanks.

Sacred Shield Bash could also become a Conal AoE (like the JcJ version) and deal 60% less damage to collateral target. We have a shield, let's use it in a good way.

Cover => Removed

That skill is absolute garbage to begin with. You take every damage your allie should take, but without any mitigation form (Not even your native 20%). And you can't mitigate through it, not even with Hallowed Ground. Also, cost 50 Gauge for poor effect. Let's remove it, their is no point in such a skill that only suicide your tank.

Clemency => Clemency (oGCD)

Potency : 1600
Can target allies.
CD : 60 Sec


I've always wondered why Clemency was such a DPS loss when you have Tank like WAR that heal themselves for a HUGE amount with no drawback at all, where we have to stop DPS AND spend 2.000 MP ! You may be saying that 1600 Potency is utterly broken. Shall I remind you that Equilibrium for the war is essentially 2200 Potency ? So, at the cost of 600 Potency, we have the ability to target allies with it. It make a huge burst of heal for a target (Especially good if your are an OT) but doesn't do anything else, keeping the essence of what Clemency is.

Shield Lob => Holy Spirit (Become the evolution of Shield Lob)

Let's be honest, Shield Lob is never used to pull boss because the Potency difference between Shield Lob and Holy Spirit is a whooping 300 Potency.

So, let's make Holy Spirit always instant but nerf it significantly when not used under Divine Might or Resquiecat, and still generate more Enmity. If used under Divine Might or Resquiescat, Holy Spirit will NOT generate more Enmity, but only the normal amount. With a base potency of 150, that allow it to be equal with the other Tank ranged option. Also, this way we gain a button because Shield Lob dissapear.

Please share your ideas and opinions on this post in order to rework some of the most useless spell the Paladin have !

Continue reading...
 
Back
Top