You can use Hallowed Ground at least twice in a dungeon for mega pulls and you could gain on some significant healer dps if you do (unless healer refuses to dps). Don't just keep it for emergency, make sure cooldown will reset for a second big pull.
Say, you and/or healer are undergeared, you can still do mega pulls with paladin and manage it pretty well by starting with Hallowed Ground and then if needed requiescat + Clemency, and also low blowing + shield bashing mobs. 2nd and 3th part only if you don't think healer can handle it. You basically have guarantee with Hallowed Ground + rq clemency to not die for 20 seconds.
(Don't start with hallowed ground if there's a WHM to take advantage of stuns)
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Say, you and/or healer are undergeared, you can still do mega pulls with paladin and manage it pretty well by starting with Hallowed Ground and then if needed requiescat + Clemency, and also low blowing + shield bashing mobs. 2nd and 3th part only if you don't think healer can handle it. You basically have guarantee with Hallowed Ground + rq clemency to not die for 20 seconds.
(Don't start with hallowed ground if there's a WHM to take advantage of stuns)
Continue reading...