Paladin Misunderstanding.

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Hello there,

This is my first Forum post since starting the game a few months ago. I currently have all tanks at 70+, with GNB at 80. I was copletely baffled with paladin as it only has ONE defensive ability, if you discount the 30% variant all other tanks have and role actions.
And with that ONE defensive ability, it isn't even on demand... You have to wait for multiple auto attacks to even use it.
I'm not a fan of clicking on party frames or using F1,2,3,4 etc.. to target party members, in order to use utility on them. Macros in the game are EXTREMELY unresponsive, and keybinds are a premium in this game. So using party defensives feels exhausting tbh.

I genuinely struggle to understand how this tank is considered the best of all of them, as I personally find it borderline useless. A tank with 2 baseline defensives... And all the others literally either don't work on you or preven you from moving or hitting abilities. I mean like holy crud...

I was soo looking forward to sword and broad, it turned out to be sword and bored /w a helpless undertone. It could be I don't understand it's strengths fully, but as a former WoW player, I never had to deal with a tank that literally had nothing to offer for itself. Clemency maybe extremely good, but it has a cast time and mana cost, and unfortunately tank damage is such a major thing in this game, that you almost feel disgusting for using it. However it can save fights in dungeons.

In shortm I am really disappointed with PLD defensive toolkit, with it being the tank posterboy and all. Also if PLD is meant to be OT, why would everyone keep saying that all are able to MT, it can't just be OT then, so where is the MT tools. Hollowed ground is great and all, but what about those other exponential minutes in between.

Vexxed.

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