So, this is mainly an open thought but... it seems it's been something going on for a while. Grab a seat, I'm going to pull out the Powerpoint.
Yesterday on the PLL, it was told that a normal version of Forked Tower wasn't done because of "its cost" (adlibbed but that was the general feel). And well, it doesn't matter to us as customers but it feels like there's some math that isn't mathing, or it's not optimized enough (and not talking about the game right now).
Aside the game performing well (which seems to be the case) or not, there's the problem on how a general player may feel about their implication outside the game due to their personal status (be it how many cash do they have, where do they live, what languages do they speak, how many free time do they have to play, their age, etc.) and FFXIV (or Square Enix as a whole rather) seems to have lost their entire focus on it, does Square really know its market?
Let's go to the examples; first, direct from the store, how many expensive (100+ $/€) merch do we have?
93 items. And most of them tend to be released in a monthly basis. With the current global economic status I doubt a sizable quantity of people will buy a 399 earcuff when, for example, they may have saved money to buy a Switch 2 in this case. Not a 1200 turntable. Or a 999 Dollfie doll. Or 110 dollar keycaps that are merely restricted to EN-US keyboards. Or a 2300 FF7 Cloud figure.
And not just talking about merch, PLLs end with "merch and events" and, let's be honest, most of it unless you live on USA or Japan, it's completely null. But when you get an actual global event or merch that maybe you might be able to buy, it's a hair dye.
Yes, most of those merch and events might have sold out at the second and made them big cash, but if they made them big cash, why do we still feel like the money is not pumped into FFXIV development (and instead into projects that are so out of touch that will surely fail like those NFTs back in the day?)
(Follows on the next post)
Continue reading...
Yesterday on the PLL, it was told that a normal version of Forked Tower wasn't done because of "its cost" (adlibbed but that was the general feel). And well, it doesn't matter to us as customers but it feels like there's some math that isn't mathing, or it's not optimized enough (and not talking about the game right now).
Aside the game performing well (which seems to be the case) or not, there's the problem on how a general player may feel about their implication outside the game due to their personal status (be it how many cash do they have, where do they live, what languages do they speak, how many free time do they have to play, their age, etc.) and FFXIV (or Square Enix as a whole rather) seems to have lost their entire focus on it, does Square really know its market?
Let's go to the examples; first, direct from the store, how many expensive (100+ $/€) merch do we have?

93 items. And most of them tend to be released in a monthly basis. With the current global economic status I doubt a sizable quantity of people will buy a 399 earcuff when, for example, they may have saved money to buy a Switch 2 in this case. Not a 1200 turntable. Or a 999 Dollfie doll. Or 110 dollar keycaps that are merely restricted to EN-US keyboards. Or a 2300 FF7 Cloud figure.
And not just talking about merch, PLLs end with "merch and events" and, let's be honest, most of it unless you live on USA or Japan, it's completely null. But when you get an actual global event or merch that maybe you might be able to buy, it's a hair dye.
Yes, most of those merch and events might have sold out at the second and made them big cash, but if they made them big cash, why do we still feel like the money is not pumped into FFXIV development (and instead into projects that are so out of touch that will surely fail like those NFTs back in the day?)
(Follows on the next post)
Continue reading...