Out of Curiosity - Why Doesn’t FFXIV Have a Risky PvP Wilderness Zone?

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Hello Everyone,

I’ve been playing FFXIV for a while now, and I want to start by saying that I’m not really a fan of PvP in general. I’m here mostly for the PvE content—raids, dungeons, trials, and the incredible story. That’s what I love most about this game.

That said, something that’s always intrigued me is the complete absence of any high-risk PvP content—specifically, something like a dedicated open-world PvP wilderness zone, where players choose to enter and risk something for potentially big rewards.

I’m not talking about forced PvP or toxic ganking. I mean a voluntary area, separated from the rest of the game, where PvP is always enabled and entering means accepting risk. Think of something like RuneScape’s Wilderness or Albion Online’s red zones.

What I’m Wondering:
- Why hasn’t this type of content ever been tried in FFXIV?
- Would a risky, opt-in PvP zone really clash with the game’s philosophy?
- Couldn’t it peacefully coexist with the current PvE and instanced PvP structure?
- Is there enough interest among the player base to justify developing something like this?

Concept:
The "Wilderness" Zone:
A remote, lore-justified area where PvP is always active. Rare crafting items, special relic materials, or high-value treasure maps could be found here.

Risk: If you die, you lose a portion of what you’ve gathered or a special PvP currency—but only what was acquired in the zone.

Reward: Unique cosmetics, titles, achievements, or crafting materials not obtainable elsewhere.

Rules: You enter knowing the risks. For example: there might be 1 vs. 1 areas and clan vs. clan areas.

Even as someone who doesn’t usually enjoy PvP, I think a system like this could offer optional thrill and variety for players who want something different—without impacting the broader community that’s here for story and raids.

What do you all think? Would this be fun, or would it go against what makes FFXIV special?

Thanks

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