So, all in all it's a pretty nice addition to the game.
The Good.
Everyone builds a deck containing a card of each rarity, which is really good. 4* cards are finally useful (still not in normal matches, tho). You see the cards you're offered and you try to build a strategy that has the most likely outcome of winning. Your opponents naturally try to do the same.
It's a pretty good way for a TT novice to build a collection, since you're not required to have a good collection to participate and you're offered a variety of packs as rewards, so you do not have to spend MGP to get them.
The match rules are somewhat random and combined with ever shifting decks it creates a nice variety to the games.
Same and/or Plus rules are great, since you can try to create a situation where you could flip cards you couldn't flip otherwise and it creates some nice possibilities.
The Bad.
Swap Rule. It has no place in the tournament enviroment. Here's a situation, the game swaps 5* card of player 1 for 1* or 2* card of player 2. So, the player 2 immediately gains a fairly significant advantage and is very likely to win that match, because the game decided that. It cheapens the feeling of accomplishment if you win this way, or the other way around it feels like the game robbed you of the potential win, because the game gave you such a huge handicap.
So either remove the Swap rule alltogether, or change it, so it only swaps the cards of the same * rank. That way it would offer a bit of strategic element i.e. you would know one card your opponent has and you can try to adjust your plays accordingly.
Continue reading...
The Good.
Everyone builds a deck containing a card of each rarity, which is really good. 4* cards are finally useful (still not in normal matches, tho). You see the cards you're offered and you try to build a strategy that has the most likely outcome of winning. Your opponents naturally try to do the same.
It's a pretty good way for a TT novice to build a collection, since you're not required to have a good collection to participate and you're offered a variety of packs as rewards, so you do not have to spend MGP to get them.
The match rules are somewhat random and combined with ever shifting decks it creates a nice variety to the games.
Same and/or Plus rules are great, since you can try to create a situation where you could flip cards you couldn't flip otherwise and it creates some nice possibilities.
The Bad.
Swap Rule. It has no place in the tournament enviroment. Here's a situation, the game swaps 5* card of player 1 for 1* or 2* card of player 2. So, the player 2 immediately gains a fairly significant advantage and is very likely to win that match, because the game decided that. It cheapens the feeling of accomplishment if you win this way, or the other way around it feels like the game robbed you of the potential win, because the game gave you such a huge handicap.
So either remove the Swap rule alltogether, or change it, so it only swaps the cards of the same * rank. That way it would offer a bit of strategic element i.e. you would know one card your opponent has and you can try to adjust your plays accordingly.
Continue reading...