Open World Changes?

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Overworld is pretty dead imo, here are some garbage ideas.

* More densely packed mobs
- As it stands, mobs are very sparse w/ numbers on the open world. Could certainly benefit from larger packs.

* Adjust EXP
- Make it so grinding overworld mobs could be a viable method of leveling. Doesn't have to go overboard to invalidate everything else, but would be nice.

* Allow overworld to spawn NM type enemies, similar to Eureka-esque stuff, for killing mobs.
- incorporate the Duel FATE mechanic for angering certain mob factions. Allow the rewards to be chunks of gil, tomes, misc mats, or Maps with higher success rates.

* Make FATES have chain bonuses, such as temporary Duty Action like abilities, ability to call in G-Warrior for a FATE or 2, etc.
- Allow FATE variants for if your chain is high. ex; Normal Fate could be X group killing Y group, but now this time Y group has a big bad for backup and new mechs introduced to the FATE w/ increased rewards.
- Make FATES actually scale reasonably for players present. Some FATE boss enemies have ridiculously high health for unknown reasons. Could do w/ a readjust!

I don't know. I really would just like the open world to matter outside of what very little there is. Sorry if these are just the basest of the base suggestion wise, but it's a starting point of a conversation I think is somewhat important. I really don't appreciate how some aspects of this game feel half baked and undercooked, so lets throw ideas out, talk about it, and maybe devs will do something eventually.

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