Onion Knight (onk) Limited Job Proposal

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Limited Job in the Tank role
It emulates the old cross-class system and increases in power based on how many other jobs you have leveled past 50, 60 or 70. It gains additional skills based on which DoW or DoM jobs you have levelled past the thresholds of 30, 40, 50, 60 and 70.
It has a bare-bones tank skillset for itself, all other skills will come from levelling other jobs. As you have to have levelled at least one other job to 50 in order to unlock Onion Knight, then you’ll have at least three more skills than this when you unlock it, if not more.
Similar to Blue Mage, you can slot up to 24 different skills, including the Onion Knights 7 default skills, so that’s up to 17 additional skills from other jobs.
As you can gain four skills from each job, you’re essentially combining at least four other jobs into the Onion Knights skillset, but you can also mix and match individual skills if you want. (however some skills have combo or interaction which means you’ll want them together)

Like BLU it can play any role to a degree, so you could always choose to forgo some of the default tank skills for extra DPS/Healer skills.
It has its own set of Role Skills, which also updates according to your other jobs, and you can slot a maximum of 8 Role Skills.
The level 70 skills are Limit Break skills, and only one of them can be equipped at a time and are counted as Role skills, not Job skills, so that they’re available when synced.
(This goes hand in hand with my suggestion of giving Limit Break spells to BLU at level 70)
Obviously, the skills from RDM, SAM, GNB and DNC can all be acquired more or less instantly. However anyone who has already levelled all jobs can do this with every job already anyway. The point of this Limited Job (unlike BLU) is not the acquisition of skills, but the implementation of those skills, with the added bonus of incentivising the levelling of multiple jobs and roles, so that players can get to try out other roles. Besides, you still need to actually level up Onion Knight from level 1 to use any of those abilities. Also level sync would apply to all skills, so in a level 30 instance you’d only have access to your level 30 skills. This could be pre-empted for by slotting all of your level 30 skills, etc.
It essentially brings back the Cross-Class system, without the necessity that you have to level other jobs and roles, because this is purely for Onion Knight, which you can choose not to play as you could always play BLU instead.

Lore:
Marcus, former actor and theatre troupe manager with his assistants Weimer and Haagen has arrived in Uldah seeking work. Formerly a member of the Tantalus theatre troupe, he was kicked out for implementing dangerous techniques in his plays that nearly cost the lives of one of his actors. His goal was to imbue a soulstone with the memories of former actors in order to build upon the expertise of multiple actors and enhance the performance, he through that by working in techniques from real adventurers and warriors that this would give his performances and the performances of any actors who used the soulstone greater authenticity.
By compiling various techniques and imbuing them to the soulstone, we can create an acting aid that will greatly enhance the realism of the wielders performances!
Unfortunately, his endeavours almost cost the life of his former girlfriend Ruby, when a scene involving her getting stabbed in the gut turned a little too realistic. Since then, Marcus has sought to learn for defensive techniques, and tread more carefully when learning offensive techniques, in the hope that his method could be used safely someday in the future.
Marcus has heard of you the WoL and seeks to learn some techniques from you, and so hires you to impart your knowledge and further learn techniques for him.
While in Uldah he catches the attention of Royse, who thinks his brand of showmanship may have a place within the Masked Carnivale. A performing Swordsman to complement the performing Magician she already employs.


Weapons:

Lv. 1 Onion Blade
Physical damage: 6
Magical damage: 1

Lv. 50 Onion Sword
Physical Damage: 3 + 1 for each DoW levelled to 50, up to a max of 7
Magical damage: 1

Lv. 60 Royal Sword
Physical damage: 5
Magical damage: 1 + 1 for each DoM levelled to 50, up to a max of 5
2 Materia Slots

Lv. 70 Tyrfing
Physical Damage: 3 + 1 for each DoW levelled to 50, up to a max of 7
Magical damage: 1 + 1 for each DoM levelled to 50, up to a max of 5
2 Materia Slots


Default Weaponskills and Abilities:

Lv. 1 Attack (weaponskill)
120 potency attack

Lv. 4 Strike (weaponskill)
100 potency attack
Combo: Attack
Combo potency: 160
Additional Effect: Increases the potency of your next weaponskill, spell or ability by 10%

Lv. 10 Kinsman (ability)
Tank Stance. Increases enmity generation, lowers all damage output by 30%.

Lv. 15 Cleave (weapon skill)
100 potency 180-degree front arc AoE attack
Additional Effect: Increases the potency of your next weaponskill, spell or ability by 10%

Lv. 20 Pyro (spell)
100 potency ranged attack
Addition effect: Increases Enmity when under the effect of Kinsman.
Cast: Instant MP: 400

Lv. 25 Taste Steel! (weaponskill)
100 potency attack
Combo: Strike
Combo potency: 200
Additional Effect: Increases potency by +10 for each DoW or DoW job you have at level 50 or above, up to a maximum of +30.*

Lv. 50 Poly (ability)
Reduces incoming damage by 30% for each DoW or DoM job you have at level 50, up to a maximum of 90%.*
Duration: 10s Recast: 360s

Default Role Skills:
Lv. 8 Rampart
Lv. 15 Provoke
Lv. 20 Interject
Lv. 45 Shirk

Traits:
Lv. 1 Basic Tank Mastery
Reduces damage taken by 10%.

Lv. 1 Job Mastery
Reduces damage taken by 2% for every DoW or DoM job you have at level 50 or above, up to a maximum of 10%. Furthermore, grants a bonus to maximum HP based on your vitality attribute and number of DoW or DoM jobs at level 50 or above, also grants a bonus to damage dealt based on your strength attribute and number of DoW or DoM jobs at level 50 or above, up to a maximum of five jobs.*
*RDM and SAM must be levelled to 60. GNB and DNC must be levelled to 70.




Job Skills:

Job Skills (and their related Role Skills) are acquired once you reach the given level with that respective Job.
Activating them requires you to speak to the respective Job mentor for each job and have them ‘attune’ your soulstones.
Many of these skills are slightly different to their native counterparts, tweaked slightly to fit the Onion Knight skillset and may have unique skill interactions. (e.g. Souleater now combos from the Onion Knight weaponskill ‘Strike’)

Tanks:
Paladin:

Lv. 30 Spirits Within (ability)
Delivers an attack with a potency of 100.
Potency increases up to 300 as own HP nears maximum.
Additional Effect: Restores MP
Recast: 30s

Lv. 40 Sentinel (ability)
Reduces damage taken by 20%.
Duration: 15s Recast: 120s

Lv. 50 Cover (ability)
Take all damage intended for another party member.
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
Duration: 12s Recast: 120s

Lv. 60 Divine Veil (ability)
Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms. Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP. Duration: 30s
Effect ends upon additional HP recovery via healing magic. Recast: 120s


Warrior:

Lv. 30 Berserk (ability)
Guarantees that all attacks are critical and direct hits. Does not apply to damage over time.
Duration: 10s Recast: 120s

Lv. 40 Thrill of Battle (ability)
Increases maximum HP by 20% and restores the amount increased.
Duration: 10s Recast: 120s

Lv. 50 Vengeance (ability)
Reduces damage taken by 10% and delivers an attack with a potency of 60 every time you suffer physical damage.
Duration: 15s Recast 120s

Lv. 60 Infuriate (ability)
Grants 3 stacks of Nascent Chaos.
Nascent Chaos Effect: Increases the potency of your next weaponskill by 50.
Duration: 20s Recast: 120s


Dark Knight:

Lv. 30 Souleater (weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Strike
Combo Potency: 200
Combo Bonus: Restores own HP
Cure Potency: 200

Lv. 40 Blood Weapon (ability)
Restores HP and MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s Recast: 120s

Lv. 50 Dark Mind (ability)
Reduces magic vulnerability by 30%.
Duration: 10s Recast: 60s

Lv. 60 Abyssal Drain (ability)
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP. Cure Potency: 200
Recast: 60s


Gunbreaker:

Lv. 30 Camouflage (ability)
Reduces physical vulnerability by 30%.
Duration: 10s Recast: 60s

Lv. 40 Danger Zone (ability)
Delivers an attack with a potency of 100.
Potency increases up to 400 as own HP nears zero.
Recast: 30s

Lv. 50 Aurora (ability)
Grants Regen to target.
Cure Potency: 200
Duration: 18s Recast: 120s

Lv. 60 Gnashing Fang (weaponskill)
Delivers an attack with a potency of 400.
Additional Effect: Resets the cooldown of Danger Zone.
Recast: 60s


Tank Role Skills:
Lv. 30 Reprisal
Lv. 50 Arms Length

Lv. 70 Knight’s Fourth Wall (ability)
Reduces damage received for all party members by 90%. Duration: 6s
Use of this skill reduces the party’s limit gauge by 1.


Healers:
White Mage:

Lv. 30 Cure (spell)
Restores targets HP. Cure potency: 400
Cast 1.5s MP: 1000

Lv. 40 Curaga (spell)
Restores HP of target and all party members nearby target. Cure Potency: 500
Cast 2.5s MP: 2000

Lv. 50 Benediction (ability)
Restores 25% of targets HP for each DoW or DoM job you have at level 50 or above.
Recast 180s

Lv. 60 Assize (ability)
Deals unaspected damage with a potency of 200 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members. Cure Potency: 200
Recast: 60s


Scholar:

Lv. 30 Bio (spell) (shared with Summoner)
Deals unaspected damage over time. Potency: 30
Cast: Instant Duration: 30s MP: 500

Lv. 40 Bane (ability) (shared with Summoner)
Spreads a target's Bio and Windbite effects to nearby enemies.
Potency is reduced by 50% for all remaining enemies.
Duration: Full duration of original effects
No effect if target is not suffering from Bio or Windbite effects inflicted by you.
Recast: 30s

Lv. 50 Sacred Soil (ability)
Creates a designated area in which party members will only suffer 90% of all damage inflicted.
Additional Effect: Regen Cure Potency: 100
Duration: 15s Recast: 120s

Lv. 60 Excogitation (ability)
Grants self or target party member the effect of Excogitation, restoring HP when member's HP falls below 50% or upon effect duration expiration. Cure Potency: 500
Duration: 30s Recast: 120s


Astrologian:

Lv. 30 Diurnal Sect (ability)
Increases Healing Received by 10% and adds Regen to certain actions.
Duration: 30s Recast 60s

Lv. 40 Aspected Helios (spell)
Restores own HP and HP of all nearby party members. Cure Potency: 200
Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 15s
Nocturnal Sect Effect: Shield totalling 150% of HP restored Duration: 30s
Cast: 1.5s MP: 2000

Lv. 50 Nocturnal Sect (ability)
Increases Healing potency by 10% and adds Shields to certain actions.
Duration: 30s Recast 60s

Lv. 60 Celestial Opposition (ability)
Restores own HP and the HP of all nearby party members. Cure Potency: 200
Diurnal Sect Effect: Regen. Cure Potency: 100 Duration: 15s
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equalling 150% of the amount of HP restored. Duration: 30s
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. Recast: 60s


Healer Role Skills:
Lv. 30 Esuna
Lv. 50 Raise

Lv. 70 Seer’s Soliloquy (ability)
Restores 90% of each party members maximum HP.
Use of this skill reduces the party’s limit gauge by 1.


Melee DPS:
Monk:

Lv. 30 Fists of Earth (ability)
Reduces damage received by 10%

Duration: 40s Recast: 120s
Lv. 40 Fists of Wind (ability)
Increases movement speed and reduces weaponskill and spell recast times by 10%.
Duration: 40s Recast: 120s

Lv. 50 Fists of Fire (ability)
Increases physical damage dealt by 10%
Duration: 40s Recast: 120s

Lv. 60 Meditation (ability)
Grants a stack of meditation. Once 3 stacks of Meditation have been gained, becomes Forbidden Chakra.
Recast: 10s
Forbidden Chakra (ability)
Delivers an attack with a potency of 400.


Dragoon:

Lv. 30 Life Surge (ability)
Ensures critical damage for first weaponskill used while Life Surge is active. Effect cannot be applied to damage over time.
Additional Effect: Absorbs a portion of any critical damage dealt via weaponskills as HP and MP
Duration: 10s Recast: 120s

Lv. 40 Jump (ability)
Delivers a jumping attack with a potency of 200. Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready. Cannot be executed while bound.
Duration: 15s Recast: 30s

Lv. 50 Dragonfire Dive (ability)
Delivers a jumping fire-based attack with a potency of 200 to target and all enemies nearby it.
Can only be used when Dive Ready. Cannot be executed while bound.
Recast: 30s

Lv. 60 Blood of the Dragon (ability)
Increases the potency of Jump and Dragonfire Dive by 20%.
Additional Effect: Absorbs a portion of any critical damage dealt via abilities as HP and MP
Duration: 10s Recast: 120s


Ninja:

Lv. 30 Fuma Shuriken (ability)
Delivers a ranged ninjutsu attack with a potency of 100.
Additional Effect: Stun Duration: 3s
Recast: 30s Shares a recast with Raiton and Suiton.

Lv. 40 Raiton (ability)
Deals lightning damage with a potency of 300 to target.
Recast: 30s Shares a recast with Fuma Shuriken and Suiton.

Lv. 50 Suiton (ability)
Deals water damage with a potency of 200.
Additional Effect: Grants Suiton
Suiton Effect: Increases the potency of your next three weaponskills by 10% Duration: 10s
Recast: 30s Shares a recast with Fuma Shuriken and Raiton.

Lv. 60 Assassinate (ability)
Delivers an attack with a potency of 200.
Potency increases up to 600 as targets HP nears zero.
Additional Effect: Guarantees critical damage is inflicted if under the effect of Suiton.
Recast: 60s


Samurai:

Lv. 30 Third Eye (ability)
Reduces the amount of damage taken by the next attack by 10%. Duration: 3s
Additional Effect: Grants Eyes Open when hit. Duration: 15s
Recast: 20s

Lv. 40 Meikyo Shisui (ability)
Execute up to 3 weaponskill combos without meeting combo prerequisites.
Duration: 10s Recast: 90s

Lv. 50 Merciful Eyes (ability)
Instantly restores own HP. Cure Potency: 200
Can only be executed while under the effect of Eyes Open.

Lv. 60 Seigan (ability)
Delivers an attack with a potency of 400.
Can only be executed while under the effect of Eyes Open.


Melee Role Skills:
Lv. 30 Feint
Lv. 50 Bloodbath

Lv. 70 Fighter’s Cue (ability)
Delivers an attack with a potency of 1500.
Use of this skill reduces the party’s limit gauge by 1.


Physical Ranged DPS:
Bard:

Lv. 30 Windbite (weaponskill)
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time. Potency: 40 (can be spread by Bane)
Duration: 30s

Lv. 40 Army’s Paeon (ability)
Deals unaspected damage with a potency of 100.
Additional Effect: Grants Army's Paeon to all party members within 30 yalms, increasing their direct hit rate by 3%
Duration: 15s Recast: 60s

Lv. 50 Battle Voice (ability)
Increases direct hit rate of all nearby party members by 10%.
Can only be executed while singing Army's Paeon. Shares a recast with Pitch Perfect.
Duration: 10s Recast: 50s

Lv. 60 Pitch Perfect (ability)
Delivers an attack with a potency of 400
Can only be executed while singing Army's Paeon. Shares a recast with Battle Voice.
Recast: 50s


Machinist:

Lv. 30 Gauss Slash (ability)
Delivers an attack with a potency of 100. Maximum Charges: 3
Recast: 30s

Lv. 40 Hypercharge (ability)
Releases the energy building within you, causing your sword to become Overcharged with aether, increasing the potency of single-target weaponskills and spells by 20.
Duration: 8s Recast: 120s

Lv. 50 Heat Slash (weaponskill)
Delivers an attack with a potency of 140.
Additional Effect: Reduces the recast time of both Gauss Slash and Ricochet by 15s
Can only be executed when sword is Overcharged.
Recast timer cannot be affected by status effects or gear attributes. Recast: 1.5s

Lv. 60 Ricochet (ability)
Deals damage to all nearby enemies with a potency of 100 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 3
Recast: 30s


Dancer:

Lv. 30 Bladeshower (weaponskill)
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Cleave
Combo Potency: 150
Combo Bonus: 20% chance of granting Flourishing Shower
Duration: 20s

Lv. 40 Bloodshower (weaponskill)
Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Flourishing Shower.
Additional Effect: Increases damage dealt by party members by 5%. Duration: 10s

Lv. 50 En Avant (ability)
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound.
Recast: 30s

Lv. 60 Shield Samba
Reduces damage taken by self and nearby party members by 10%.
Duration: 10s Recast: 90s


Ranged Physical Role Skills:
Lv. 30 Leg Graze
Lv. 50 Peloton

Lv. 70 Ranger’s Rehearsal (ability)
Delivers an attack with a potency of 1000 to all targets within a line AoE.
Use of this skill reduces the party’s limit gauge by 1.


Magical Ranged DPS:
Black Mage:

Lv. 30 Scathe (spell)
Deals unaspected damage with a potency of 120
Additional Effect: 20% chance potency will double
Combo Action: Pyro
Combo Bonus: 60% chance potency will double
Cast: Instant MP: 500

Lv. 40 Freeze (spell)
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Reduces the MP cost of your next spell by 50%. Duration: 10s
Cast: 1.5s MP: 1000

Lv. 50 Flare (spell)
Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases the potency of your next spell by 20%. Duration: 10s
Cast: 3s MP: 5000

Lv. 60 Enochian (ability)
Increases magic damage dealt by 10%
Duration: 40s Recast: 120s


Summoner:

Lv. 30 Bio (spell) (shared with Scholar)
Deals unaspected damage over time. Potency: 30
Cast: Instant Duration: 30s MP: 500

Lv. 40 Bane (ability) (shared with Scholar)
Spreads a target's Bio and Windbite effects to nearby enemies.
Potency is reduced by 40% for all remaining enemies.
Duration: Full duration of original effects
No effect if target is not suffering from Bio or Windbite effects inflicted by you.
Recast: 30s

Lv. 50 Summon Ifrit (ability)
Summons an Ifrit-Egi to fight by your side.
Duration: 60s Recast: 90s

Lv. 60 Enkindle (ability)
Commands pet to use its signature attack. Can only be executed while in combat.
Recast: 30s

Burning Strike (spell)
Deals fire damage with a potency of 70.
This action cannot be assigned to a hotbar.

Inferno (ability)
Deals fire damage with a potency of 300 to all enemies in a cone before it.
Additional Effect: Fire damage over time. Potency: 20 Duration: 15s
This action cannot be assigned to a hotbar.


Red Mage:

Lv. 30 Corps-a-corps (ability)
Rushes target and delivers an attack with a potency of 140.
Additional Effect: Increases the potency of your next weaponskill by 10%.
Cannot be executed while bound.
Recast: 60s

Lv. 40 Displacement (ability)
Delivers an attack with a potency of 140. 15-yalm backstep
Additional Effect: Increases the potency of your next spell by 10%.
Cannot be executed while bound.
Recast: 60s

Lv. 50 Acceleration (ability)
Ensures the next three viable spells will grant you the effect of Dualcast
Dualcast Effect: Your next spell will have no cast time.
Duration: 20s Recast: 120s

Lv. 60 Manafication (ability)
Recovers 50% of your current MP.
Recast: 120s


Magical Ranged Role Skills:
Lv. 30 Addle
Lv. 50 Swiftcast

Lv. 70 Mage’s Monologue (ability)
Delivers an attack with a potency of 1000 to all targets within a circle AoE.
Use of this skill reduces the party’s limit gauge by 1.



Plus, a new feature to make both ONK and BLU more worthwhile...

Limited Roulette:
A new roulette option in the duty finder, listed below Frontlines.
You enter into a random Trial or Dungeon up to level 70 with other limited job players. Light parties have to have at least one Onion Knight and at least one Blue Mage, but the other two slots can be either. Full parties have to have at least two of each but the other four slots can be either.
Rewards include Bonus EXP, Gil, Poetics and Allied Seals/Centurio Seals depending on the level of the duty.
Would help fill the Blue Mage log and the new Onion Knight log.

Continue reading...
 
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