Off tank mechanic Ideas

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Anyone got any ideas for engagement as the off tank? Given you're the most versatile player in the team at the time being a non positional locked glorified dps theres a lot of potential for engaging team gameplay.

- One idea is position based interventions. Like a cone shared hit where the person closest to the boss or object somewhere in the arena takes the lions share of the damage.

- Double boss fights designed around splitting the party in two light parties with one boss each.

- Refurbisher 0 was fun but could be refined. I'd actually like to see off tanks have movement responsibilities like interacts or guiding adds to be killed in certain spots to accomplish objectives. MT's goal is to be perfectly still as often as you can for positionals so it'd be nice to see forced movement for the off tank.

I feel like locking some of these things behind ultimates is missing out. The game in general could use less brutally precise mechanics and more diverse interesting mechanics or movements in their place.

Tear my ideas up or give me some of your own. I'm interested in fun new mechanic ideas or improvements to mine.

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