Tl;dr hardest part in this game now is to find 7 other players who can all align their schedule to spend hours upon hours learning a script which naturally gives an unfair advantage to a certain social bracket I don't wanna call out here.
The myth that there is any ounce of skill in raiding in this game has been dispelled countless times, it's all about being able to hang out in some weird discords all day to find the required people and then it's about having even more time so you can learn choreography after choreography, where there's nothing but 8 individuals mashing their own personal rotation and then selling it as 'MMO' or 'Multiplayer' and there's essentially zero reason why this can't be bot-supported single player content other than you (SE) wanting to keep up the artificial difficulty/gating and the illusion that this game is something that it's not.
Seeing what the mechanics design is all about it really shouldn't be too hard to do the bot behavior/pathing at the same time you create the encounter, especially not for a monthly asking price of $12.99++ and added micros.
Continue reading...
The myth that there is any ounce of skill in raiding in this game has been dispelled countless times, it's all about being able to hang out in some weird discords all day to find the required people and then it's about having even more time so you can learn choreography after choreography, where there's nothing but 8 individuals mashing their own personal rotation and then selling it as 'MMO' or 'Multiplayer' and there's essentially zero reason why this can't be bot-supported single player content other than you (SE) wanting to keep up the artificial difficulty/gating and the illusion that this game is something that it's not.
Seeing what the mechanics design is all about it really shouldn't be too hard to do the bot behavior/pathing at the same time you create the encounter, especially not for a monthly asking price of $12.99++ and added micros.
Continue reading...