Okay, all, I may sound like a broken record about Verwater / Verblizzard to be introduced into the RDM rotation so here’s another one.
[Yes, we’re not developers, and I doubt they’d ever look at the forums for advice, but wth, I enjoy spit-balling]
Not wanting to sound too convoluted so I’ll break it down:
So, let’s say they remove the following Spells:
Jolt – Remove –
Instead of Jolt >> Ver(Strong)
It would be:
Verwater (W) >> Verthunder (B)
Or
Verthunder (B) >> Veraero (W)
Impact – Becomes the following:
Scatter – Verwater II / Verblizzard II lower levels
Scorch – Remove for:
If White Mana is HIGHER than Black >> Ver(BURST) Lightning
If Black Mana is HIGHER than White >> Ver(QUAKE) Earth
Or it could be flipped, Quake / Freeze could be the single target powerhouse.
-
And instead, they add Jolt time-based based Ver-(Spells) in their place.
Verwater – 2s – Deals Water damage with a potency of 280 – White Mana +8
Verthunder – 2s – Deals Lightning damage with a potency of 280 – Black Mana +8
[New hard cast in replace of Verthunder]
Verblizzard [Becoming new long cast] – 5s – Deals Ice damage with a potency of 370 – Black Mana + 11
-
By removing a few spells that yeah, makes the RDM have a series of their own unaspected DPS spells not tied to BLM/WHM, we’re adding in the entire elemental wheel + Adding all four powerhouse finishers in the process.
How would it change the rotation? (DC = Dualcast)
Verwater >> Verblizzard (DC) >> Verfire >> = 8 White / 20 Black
Verthunder >> Veraero (DC) >> Verstone = 8 Black / 20 White
Old Rotation:
Jolt (3/3) >> Veraero (11W) >> Verstone (9W) = 3B / 23W
Jolt (3/3) >> Verthunder (11B) >> Verfire (9B) = 3 W / 23 B
-
[Let’s expand the rotation] (Black mana / White mana) Generation #’s
Verwater (0/8) >> Verblizzard (11/8) >> Verfire (20/8) >> Veraero (20/19) >> Verstone (20/28)>> Verblizzard (31/28) [No Proc.] >> Verwater (31/36) >> Verblizzard (42/36) >> Verfire (51/36) >> Veraero (51/47)
It wouldn’t considerably change the way the flow of the job works, it would expediate it’s mana generation by a few numbers, which in turn would lead us to the finishers faster.
-
Would it steal too much off BLM’s and WHM’s identity?
Would it lose its identity because we removed those unaspected spells (Jolt / Impact / Scorch)?
Is Water and Blizzard even something the community wants to see?
If you read and understood what I said, awesome, chime in if you have a comment:
Continue reading...
[Yes, we’re not developers, and I doubt they’d ever look at the forums for advice, but wth, I enjoy spit-balling]
Not wanting to sound too convoluted so I’ll break it down:
So, let’s say they remove the following Spells:
Jolt – Remove –
- Add Verwater
- Verthunder as Dual cast catalyst spell
Instead of Jolt >> Ver(Strong)
It would be:
Verwater (W) >> Verthunder (B)
Or
Verthunder (B) >> Veraero (W)
Impact – Becomes the following:
- Verflood
- Verfreeze
Scatter – Verwater II / Verblizzard II lower levels
Scorch – Remove for:
- Ver(Quake)
- Ver(Burst)
If White Mana is HIGHER than Black >> Ver(BURST) Lightning
If Black Mana is HIGHER than White >> Ver(QUAKE) Earth
Or it could be flipped, Quake / Freeze could be the single target powerhouse.
-
And instead, they add Jolt time-based based Ver-(Spells) in their place.
Verwater – 2s – Deals Water damage with a potency of 280 – White Mana +8
Verthunder – 2s – Deals Lightning damage with a potency of 280 – Black Mana +8
[New hard cast in replace of Verthunder]
Verblizzard [Becoming new long cast] – 5s – Deals Ice damage with a potency of 370 – Black Mana + 11
-
By removing a few spells that yeah, makes the RDM have a series of their own unaspected DPS spells not tied to BLM/WHM, we’re adding in the entire elemental wheel + Adding all four powerhouse finishers in the process.
How would it change the rotation? (DC = Dualcast)
Verwater >> Verblizzard (DC) >> Verfire >> = 8 White / 20 Black
Verthunder >> Veraero (DC) >> Verstone = 8 Black / 20 White
Old Rotation:
Jolt (3/3) >> Veraero (11W) >> Verstone (9W) = 3B / 23W
Jolt (3/3) >> Verthunder (11B) >> Verfire (9B) = 3 W / 23 B
-
[Let’s expand the rotation] (Black mana / White mana) Generation #’s
Verwater (0/8) >> Verblizzard (11/8) >> Verfire (20/8) >> Veraero (20/19) >> Verstone (20/28)>> Verblizzard (31/28) [No Proc.] >> Verwater (31/36) >> Verblizzard (42/36) >> Verfire (51/36) >> Veraero (51/47)
It wouldn’t considerably change the way the flow of the job works, it would expediate it’s mana generation by a few numbers, which in turn would lead us to the finishers faster.
-
Would it steal too much off BLM’s and WHM’s identity?
Would it lose its identity because we removed those unaspected spells (Jolt / Impact / Scorch)?
Is Water and Blizzard even something the community wants to see?
If you read and understood what I said, awesome, chime in if you have a comment:
Continue reading...