Since everyone else is doing it I thought why not. Haha
So all me to set the stage.
Rule one: has to be as simple as possible
Rule two: stay true to the job
Rule three: try not to break the game (as much as possible)
Tbn- gain two charges same CD but no mp cost, if it doesn't break reduce CD by 50% (still gives dark Arts of broken)
Dark Arts: now gives you a charge of shadowbringer
Delirium/BW- 3-4 stacks that give free attacks of edge or flood/ give 15-20 cast/recast speed
Salt& darkness - heals half potency per enemy hit
Shadow bringer- works like pvp when you use one it changes your combo into your delirium combo (one weaponskill per use).
Drk dash(forget the name)- add a 10% mit when dashing at a enemy
Darkmind- replace oblation same mist as dark mind now but with oblations ability to give to an ally.
Edge/flood- reduce the cost to either 2k or 2.5k
Shadow- generate 1000mp per hit (not per enemy)
Bloodspiller - does un aspected DMG and turn all of drk(only) DMG into un aspected DMG for 6-8s
Quietous - generates mp all the time per enemy 100mp ( per hit or per enemy in flexible)
Missionary- when tbn is on drk and you activate missionary, it divides the shield amongst the party.
Ps notes.
Some things I would like but dreams are dreams
- the low your hp the higher you DMG.
- shadow is considered a pet like old titan and can tank for its duration
-make tbn a dodge on the next hit
Just random stuff
Continue reading...
So all me to set the stage.
Rule one: has to be as simple as possible
Rule two: stay true to the job
Rule three: try not to break the game (as much as possible)
Tbn- gain two charges same CD but no mp cost, if it doesn't break reduce CD by 50% (still gives dark Arts of broken)
Dark Arts: now gives you a charge of shadowbringer
Delirium/BW- 3-4 stacks that give free attacks of edge or flood/ give 15-20 cast/recast speed
Salt& darkness - heals half potency per enemy hit
Shadow bringer- works like pvp when you use one it changes your combo into your delirium combo (one weaponskill per use).
Drk dash(forget the name)- add a 10% mit when dashing at a enemy
Darkmind- replace oblation same mist as dark mind now but with oblations ability to give to an ally.
Edge/flood- reduce the cost to either 2k or 2.5k
Shadow- generate 1000mp per hit (not per enemy)
Bloodspiller - does un aspected DMG and turn all of drk(only) DMG into un aspected DMG for 6-8s
Quietous - generates mp all the time per enemy 100mp ( per hit or per enemy in flexible)
Missionary- when tbn is on drk and you activate missionary, it divides the shield amongst the party.
Ps notes.
Some things I would like but dreams are dreams
- the low your hp the higher you DMG.
- shadow is considered a pet like old titan and can tank for its duration
-make tbn a dodge on the next hit
Just random stuff
Continue reading...