New Spells

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I was wondering how many new spells we got in two expansions. Surely, on three classes and over years of updates, we should have gotten plenty of stuff to add depth to our kit, right?

So let's look at it together!

SCH: nope
AST: nope
WHM: Afflatus Misery

That's it.

Solace and Rapture don't even count to me, they should have been traits or actual new actions.
Something like "You generate a lily every 30s. Casting Cure II or Medica with a lily available will consume it and make the spell free and instant-cast", or them being medium heals with regens like in PvP.


The only new spell we gained is Misery. It does feel good to have, but really? One spell in two expansions?

Aside from that, what did we get? A crapton of ogcds, that's what.
Plenary Indulgence, Horoscope, Celestial Intersection, Excogitation, Aetherpact, Fey Blessing, Divine Benison, Recitation, Divination, Earthly Star...

...but our core gameplay remains "spam 1 and use an ogcd when needed".

The focus on gcd that WHM has is the only thing I appreciate in the current healer design.

I was so excited back then when I was about to get Medica II, Holy, Aero III and Assize. I was kinda excited to get Misery too. Those changed the gameplay, I felt like they made a difference.
But the rest? Great, more ogcds. Some of them are interesting, like buffs, but too many are just [this healing spell] but as an ogcd.

Can we get new spells for once, instead of more ogcds to cram between our gcds?

Stronger spells on timers like the Egi Assaults?
More dots like we used to have not so long ago?
Stronger but more MP-hungry spells so we can have room for risk and optimisation?
Spells that require procs based on dots or hots?

I'm sure that something can be done, something more interesting than what we have. I mean, it's not hard to be more interesting than the current healer design.

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