Hello.
I find that new Monk feels particularly bad to play because I have to look at my fury gauge too often. Because it now takes more than 12 reps to loop, memorization of the entire loop of 36 GCDs becomes unintuitive, and I regularly need to check if I have fury to spend; this does not feel good, as this is not the case for any other job in the game.
This feels particularly bad with new encounters in the game that require more attention: while they are very fun to play on other jobs, having to take your gaze away from the patterns to check if you have fury does not feel good. I feel like if the rotation was more like EW\\'s (something closer to 1-1-2 instead of DT 1-2-3) it would make it more intuitive to memorize and reduce the dependence on the UI Element.
Thank you for reading.
Continue reading...
I find that new Monk feels particularly bad to play because I have to look at my fury gauge too often. Because it now takes more than 12 reps to loop, memorization of the entire loop of 36 GCDs becomes unintuitive, and I regularly need to check if I have fury to spend; this does not feel good, as this is not the case for any other job in the game.
This feels particularly bad with new encounters in the game that require more attention: while they are very fun to play on other jobs, having to take your gaze away from the patterns to check if you have fury does not feel good. I feel like if the rotation was more like EW\\'s (something closer to 1-1-2 instead of DT 1-2-3) it would make it more intuitive to memorize and reduce the dependence on the UI Element.
Thank you for reading.
Continue reading...