New Level Sync Feature to Change the Way You Party! (08/25/2008)

Aangeliceus

Kitteh's Meow
FC/Leadership


The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept

The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"

"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.

At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.

This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works

When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)

* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.

Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.

1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.


Gaining Experience

When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.

In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.

3599_9.jpg



Equipment

As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!


3599_12.jpg

http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html
 
holy shit. who knew they were working on something so revolutionary. I don't think anyone saw this coming...

-benny
 
This is how mentoring works in EQ2. I absolutely LOVED it as it allowed you to complete lower level quests (quests were targeted to level range, so if you had a grayed out or too low quest, you mentored some lowbie and did it, then paid them for their time).

It also assisted with power leveling because while things tended to scale down, high level equipment, in general, had better stats, more stats. I mean, even if they took all the stats to +1, how many Level 1 items have +1 to all stats, +10 to hp/mp, etc. It took "power leveling" to a different concept.

I look forward to this, it's something I really missed about EQ2.
 
Actually the thing that most shocked me about this announcement is that the high level players in the picture actually have good gear as opposed to like... full Wise, or Domaru SAM... lol.

-benny
 
Wow.. This is awesome. Will completely change the way that xp parties work, should open alot of new doors. Looking forward to it :D
 
This is amazing, I'm seriously excited about this. This goes a step above what I had originally recommended for scalable equipment and kills it, lol.

This September patch sounds awesome.
 
Wow, this sounds huge! I was amazed when I read the article. Just think, if you find someone the right level, you can go back to a good exp area instead of being stuck with Garlaige bats or whatever. Not having to store low-level equipment is even bigger.

I think same-level parties will still be in demand since high-level people will lose some abilities and equip bonuses, but this is going to make getting a party so much more flexible.
 
I definitely approve as well. They just keep adding elements that make this patch seem more incredible. Also, this is great for the times where you ask in LS if there is a lvl 64 tank that wants to PT... then some wise-ass says "PLD75/WAR37! invite me!"... You can now actually invite em.
 
Hol. E. Shite. This is ridiculous, and very revolutionary. As Ehon said, even with the stat reductions, high level gear is going to BLOW AWAY low level gear. The only thing that sucks is that they are negating Haste ; ;

At any rate, this will make meritting an interesting endeavor, as now you can merit while helping friends level up. ^^
 
This would be amazing even without getting to keep your gear. I mean, you can search for any job you want any level. With the gear too, it's "holy shit!" worthy. I'm curious to see how bad the scale down is though. If the power restriction on the gear is too harsh, keeping the level cap gear might be preferable. So don't go on a selling spree just yet guys.
 
Okay, now that I have a level 75 job and can actually play with the hubby this comes out. :eek: Where was this 2 years ago when I felt like I'd never be able to do stuff with him? Still, it's freaking cool. I can't wait to mess with this. :eek:
 
From the sounds of it, the gear nerf will be pretty severe. For one, it seems that ALL stats other than those mentioned will be negated. That means no Haste, no Dmg%-, no Auto-Refresh, no "Enhances ____", no MAB, no pet boosts, no ANYTHING. Relics will have good DPS, but that's it. Aegis will have a good proc rate but otherwise no bonuses. G-horn? All you get is CHR.

Still, I don't need to pimp out my lvl 26 jobs that much anyway. It'll be an improvement from what I've been wearing on my SMN regardless. :-D
 
From the sounds of it, the gear nerf will be pretty severe. For one, it seems that ALL stats other than those mentioned will be negated. That means no Haste, no Dmg%-, no Auto-Refresh, no "Enhances ____", no MAB, no pet boosts, no ANYTHING. Relics will have good DPS, but that's it. Aegis will have a good proc rate but otherwise no bonuses. G-horn? All you get is CHR.

Still, I don't need to pimp out my lvl 26 jobs that much anyway. It'll be an improvement from what I've been wearing on my SMN regardless. :-D

They specifically mention magic attack as remaining :p

but yea, the best gear for level capping will be a lot different from the best gear for meritting. I imagine though that you can probably still get by just with stuff you have on hand (hello, O hat). I'm definitely dropping the AF katanas though, now that I can just use whatever katanas after the update. woot.

-benny
 
For level 40, they're pretty much the best thing, I think? I was using them in Aqueducts after using Reppu+1 32 to 39.

-benny
 
Ninjers just joined the ranks of bards needing to run around anon. Every 75 NIN is going to be getting spammed from the dunes begging to join their group.
 
Why is everyone ditching level capped gear?

Think that refers to further changing your level, not being able to use capped gear. There is a pic of a PLD in surcoat and aegis fighting a promy mob.
 
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