New concept for Fates (Myths!)

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I was thinking about this mostly from another idea I had involving Mogpendium ever since it was introduced which I feel is a missed opportunity before I build on what I'd want for the future.

Okay so my concept from the Mogpendium ever since I first saw a "Ultimog" Challenge was I think it be cool to have a series of unique Moogle fates.

You know, like the minions of King Moogle Mog that all represent the specific jobs.

You beat all those, and it sets up a weather condition where you fight Queen Moogle Mog - kinda like the special Odin Fate.

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These fates themselves be all mildly challenging but they'd also all drop special chests at the end which could either have a random item you could get with mog tomes or a new figment weapons.

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BUT THEN I had an even cooler idear. an Ultimog Challenge.

So The Ultimog challenge.

Would require all these other conditions being met BUT IF you complete the Queen Moogle Mog special fate with your figment weapon equipped.

A Pink translucent swirly portal opens up almost like if you did a treasure map.

And THEN you must fight a like Extreme level boss inside called Bahamog.

And it's a BIG FAT MOOGLE... That's dressed up like Bahamut >:3

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OKAY FROM the inspiration of that concept I came up with an even newer-er idea! Which is something I call Myths!

Myths are fights unlocked by Special fates with special conditions that open portals with bosses in them that require 4 to 8 players and they'd give like really rare items.

^v^ Watcha think? Sounds pretty fun huh? This be fun open world group gameplay that's dynamic and full of adventure!

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