Never Healed Before In My Life In A Game Until Now And I Gotta Say....

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Hi, I main tanks in this game. Was DRK last expac, now gunbreaker. Prior to those 2 I was either a melee dps, ranged dps, or caster... kinda kept jumping until I found out I love tanking. Over the years I have always felt healing was an absolute chore from a distance. I look at healers complain about dumb dps or dumb tanks, and I just imagine "why put yourself through such a stressful job then?" I've cleared this tier of savage as my first tier of current savage content ever, and I'm currently working on clearing TEA. Now.... In the mean time, I felt a little bored and figured, I'd give healers a shot. Scholar always fascinated me because it's more of a mitigation healer.... I like mitigation. Unfortunately, fairies and it's cosmetic doesn't appeal to me as much. Then I considered white mage... Neat job but, feels a bit vanilla to me I suppose? So I picked Astrologian. I've picked up some things over the years I get from healers and I'm now level 58 with it and I wanted to share my opinion so far as a first time healer both in FFXIV and in mmo's in general.


So, I do remember last expac AST had cards that boosted your mp gain, your defense, and general dps. I know they've completely changed that now and I do notice a significant difference between the 3 healer job types. So far.... I feel.... busy, but bored? I'm trying to figure out what would give me a high for this job like others do. For Red mage it' the melee combo burst window, for dragoon it was the geirskogul and jumps, for tanks it's successful tank swaps and mitigation as well as positioning perfectly. Every job I've played gives me something that I value as "fun" and gives me a high to do.... With AST right now.... I don't know what I should be feeling.


I get a sense of tension when I do trials because I'm not sure what my other healer covers or will do. I only have about 3 dps skills total, one of which is just for aoe'ing. My cards are still a thing but they feel... annoyingly stressful? I'm sure it's a dps gain and all and I like the concept behind seals for divination but.... Something is just off about how it feels. We have skills that are in strange spots imo too.. Like I did Hauke Manor today, seeing I have Diurnal Sect, but I don't have any skills that it affects?....

I also have Undraw.... still not sure why someone would want to use this as it doesn't seem to affect cooldowns or anything. It's simply removing the card in general and that sounds like a waste of a cd for Draw to begin with. I'm healing fine I suppose, but so far I don't feel anything out of doing it. All my heals feel like they're small or I have to use twice in a row to really heal someone up... But I understand that's WHM's job to have really high healing. Then the same case for being in nocturnal sect... my shields feel, negligible and not really worth using half the time. Frankly if I see a WHM in my trial, I go noct with the mindset of "I guess they got this covered, Ill add my healing but it's not going to really show." So i'm confused on that front.... If the draw of the job is about the card system and being the red mage of healers while providing support to your party through these card buffs.... why did they nuke the joy of it? I don't heal very well to feel good, I don't provide shields well enough, and my cards are tedious all to buildup a group dps buff.


I guess what I mean to ask here is... Is this how AST is supposed to feel right now or am I missing something? Where do healers get their "high" from in playing the healer role in this game? Is there a reason they changed astrologian so much and is this change why people have been complaining about AST right now(if so, I kinda see it and I haven't even played SCH or WHM)?

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