Not sure if this is in the correct category or not but this is my concept idea for a possible new DPS Caster class.
Basis: The Job Quests of the NCR revolve around learning the arts of death and using them to punish those who enslave spirits or the undead for nefarious ends. The Shepherds of the Lost work as a group that free spirits and help them achieve peace and move on to their intended afterlife. To this end they use the Oath I, II, and III commands summoning the Dead to aid them in granting other less fortunate souls peace and unleashing umbral aspected attacks from beyond the grave with Dark Arts.
Tool: Necromancers use Battle Scythes, to reap the souls of the wicked, defend themselves, and use as a focus to channel their Dark Arts. A Necromancer uses a scythe to quickly maim beings that mean harm to them dashing and slashing in a deadly dance of the macabre. A scythe also due to its similarity to the Rods used by Black Mages is also a good focus to channel arcane magics pulled from the mysterious beyond.
Oath: A staple to the Necromancer is their ability to summon the undead. Bargaining with the Reaper, once armed with the Necromancer Soul Crystal, Necromancer's have the ability to petition the dead to aid them. Some Necromancers are known to enslave and abuse the dead seeing them merely as tools to and end. Once petitioned one of three types of undead can be summoned temporarily to assist. The longer the Undead are out the more Umbral Aether they acquire.
Dark Arts: Powerful AoE spells and Buffs that call upon the forces of death and can only be used by Necromancers these spells are devastatingly powerful. Hinging on the acquisition of Umbral Aether acquired by petitioned undead and returned to the Necromancer upon casting a Dark Art. Depending on the level of the Dark Art, the amount of Umbral Aether needed will vary.
Tell me what you think. I'm open to constructive criticism.
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Basis: The Job Quests of the NCR revolve around learning the arts of death and using them to punish those who enslave spirits or the undead for nefarious ends. The Shepherds of the Lost work as a group that free spirits and help them achieve peace and move on to their intended afterlife. To this end they use the Oath I, II, and III commands summoning the Dead to aid them in granting other less fortunate souls peace and unleashing umbral aspected attacks from beyond the grave with Dark Arts.
Tool: Necromancers use Battle Scythes, to reap the souls of the wicked, defend themselves, and use as a focus to channel their Dark Arts. A Necromancer uses a scythe to quickly maim beings that mean harm to them dashing and slashing in a deadly dance of the macabre. A scythe also due to its similarity to the Rods used by Black Mages is also a good focus to channel arcane magics pulled from the mysterious beyond.
Oath: A staple to the Necromancer is their ability to summon the undead. Bargaining with the Reaper, once armed with the Necromancer Soul Crystal, Necromancer's have the ability to petition the dead to aid them. Some Necromancers are known to enslave and abuse the dead seeing them merely as tools to and end. Once petitioned one of three types of undead can be summoned temporarily to assist. The longer the Undead are out the more Umbral Aether they acquire.
- Oath I: Wraith - The Wraith acts as a decoy drawing opponents towards it while slinging spells at them. When an enemy gets to close it can unleash an ear splitting shriek stunning them. Wraiths lack alot of endurance but are quite fast.
- Oath II: Dullahan - Acting similar to a wall the Dullahan armed with its great sword acts as a barrier and a guardian for their master. Armed with a strong constitution the Dullahan can take more damage than most spirits but is slower in dealing damage.
- Oath III: Corse - Corse's are fast and strong dealing many attacks their soul goal being to kill unless ordered to desist. Fast to act but lacking real stamina they must rely on their petitioner to keep them in the world of the living for very long.
Dark Arts: Powerful AoE spells and Buffs that call upon the forces of death and can only be used by Necromancers these spells are devastatingly powerful. Hinging on the acquisition of Umbral Aether acquired by petitioned undead and returned to the Necromancer upon casting a Dark Art. Depending on the level of the Dark Art, the amount of Umbral Aether needed will vary.
Tell me what you think. I'm open to constructive criticism.
Continue reading...