My Rework Idea For Ast

RSS News

Syndicated News Service
this is my idea for a rework AST based on the current card system.
this is for fun but feel free to comment.

changes to the sects:

1.diurnal sect and nocturnal sect are no longer a skill but instead are activated and switched when a card is used(could be swapped during and outside of battle).

astral cards(balance,spire,spear) will activate diurnal sect and umbral cards(bole,ewer,arrow) will trigger nocturnal sect.

2.diurnal sect effect will be: every heal cast will have the following effect:apply a 100 potency hot for 15s.

3.nocturnal effect will be: every heal cast will have the following effect:erects a magic barrier which nullifies damage equal to 125% of hp healed.(cannot be stacked with scholar galvanize)

changes to the cards:

all 6 cards are party buffs and last 30s

bole-increase healing received by 5%

balance-increase damage dealt by 2% and received by 8%

spire-reduce cast speed/weapon speed/auto attack delay by 5%

arrow-increase critical hit rate by 1%

ewer-reduce mp cost by 5% and restore mp over time potency 10

spear-increase direct hit by 1%

lord of crowns-increase a single party member damage by 10%

lady of crowns- restore hp to single target ,potency 300

skill set:

level 1-29: everything remains the same

level 30: draw cd is now 60s
undraw -restore 200 mp upon use.
play-remain the same,diurnal and nocturnal now activate when a card is used (explanation above)

level 34: aspected benefic is removed

level 35: reversal of fate- reverse the sect AST is in cd 100s

level 40: redraw remains,stacks are now 2 max.

level 42:-removed aspected helios

level 43-49:everything remain the same

level 50:nocturnal sect removed(moved to being used in cards)
minor arcana and synastry remain the same

divination- increase damage dealt by self and party members by 5% and gain the following effects based on the number of different seals you used
diurnal sect:
1+ type-restore hp ,cure potency 500
2+ type- grant 10% healing increase
3 type- apply a buff that after 10s will restore hp , potency 300
nocturnal sect:
1+ type-restore hp,cure potency 300
2+ type- grant 5% mitigation
3 type - erect a magic barrier that can absorb damage ,potency 300 (stack with nocturnal barrier/scholar galvanize,cannot stack with scholar catalyst)

cd:180s (can be cast after getting 3 seals,during neutral sect divination will apply the current active sect effects) duration:20s

level 54:malefic II remain the same

level 58:collective unconscious- create a celestial ring that will mitigate 10% damage and apply the following effect:
diurnal sect: gradually restore hp of all party members inside potency 150 while ring is active
upon end,restore hp and cast a regen to all members who were inside ,cure potency 100 and regen potency 100 duration 18s(regen will stack with diurnal regen)
nocturnal sect:upon end restore hp based on how much time collective unconscious remained
under 5s cure potency:150, 5s+ cure potency:250

collective unconscious ends when moving/using another action.


level 60: celestial opposition-restore hp for you and nearby party members cure potency 200.(will not trigger diurnal/nocturnal effect)
diurnal:erects a magic barrier worth 125% hp restored.
nocturnal:apply regen that last for 15s cure potency:100

level 62-69-remain the same

level 70: sleeve draw- generates 3 different seals(can only be cast when seals gauge is empty) mp cost:1000mp cd:240s

level 74: celestial intersection-remains the same

level 78: horoscope- read the fortune of you and nearby party members. duration:15s (during neutral sect,horoscope will apply the current sect effects)
the next 3 healing spells don't cost mp.
upon horoscope end apply the following effect:
diurnal:restore hp,cure potency 150
if 3 healing spells were used: upgrade diurnal regen potency to 200 for 20s(switching sects end the effect)
nocturnal:increase healing done by 10%
if 3 healing spells were used:upgrade nocturnal effect for 125% worth of hp restored barrier to 150% for 20s.(switching sect ends the effect)

level 80- neutral sect-increase healing magic potency by 20%. all healing spells gain the effects of diurnal and nocturnal sect.duration 20s. cd:180s


and that is it,hope you liked it ^^

Continue reading...
 
Back
Top