My Idea For The Whm Iii

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this is just for fun.
any constructive comment or polite criticism are welcome but any toxic and rude comments will be ignored.

changes to blood lily:

every healing spell will nourish the blood lily.

every cure/Tetragrammaton will nourish it.
every cure will slightly nourish the blood lily while Tetragrammation will nourish it like Afflatus Solace.

1 afflatus skill/Tetragrammation = 2 cure skills

the lily gauge remains the same, every 30 seconds will give a lily charge up to 3 charges.

skills :

lvl 1: stone

lvl 2: cure

lvl 4: aero

lvl 10: medica moved.

cure II- Restores HP of target and all party members nearby target.cure potency 300,cd 2.5 s, cast time:2s

lvl 12:raise

lvl 15:fluid aura

lvl 18: stone->stone II.

aero-> aero II.(moved from 46)

lvl 25: regen(moved from lvl 35)

lvl 30:unlocks blood lily

cure I-> cure III- Restores target's HP.cure potency 700,cast time: 1.5,cd 2.5s

enchantment-the next damaging spell gain additional effect:
* stone/glare- additional 50 potency
*aero/dia- spreads dot to nearby enemies worth 60% potency(like bane from SMN).
*holy-stun duration increase from 4 to 7.
*fluid aura-deals 60 potency damage and deal drowsy state,inflict 40 potency dot that last for 18s.
last for 15s ,Cost:1 blood lily,cast:instant(oGCD)

lvl 35: haste-Reduces spell cast time and recast time, and auto-attack delay by 20% to target. cost:500mp,cast instant,cd:150[ (oGCD)/B]

reflect- upon hit, deal 45 potency damage to the attacker. duration 10s cd:45s,cast:instant(GCD)

lvl 40: cure II->Cure IV- Restores HP of target and all party members nearby target. cure potency 550,cd 2.5 s, cast time:2s

shell-reduce magic damage to self and nearby party members by 10%. cost:600MP ,duration:10s,cast:1s, CD:60s

lvl 45: holy

protect-reduce physical damage to self and nearby party members by 10%.cost:600MP ,duration:10s,cast:1s, CD:60s

lvl 50: medica II removed.

medica-heal self and nearby party members every second. casting cure IV will grant hot effect that last for 15s. cure potency:50, regen potency:100,cast:instant,cd:0,mp cost: 100 mp every second, toggle(oGCD)

benediction

lvl 52: unlocks lily gauge.

asylum.

Afflatus Solace .

lvl 54: stone II->stone III

aeroII-> aero III.

lvl 56: assize.

lvl 58: thin air.

Afflatus Rapture(moved from lvl 76).

lvl 60: Tetragrammaton.

lvl 62:Valor-increase target Strength and Dexterity by 10%. cost:1 blood lily, cd:180s,cast instant

lvl 64: stone III->stone IV

aero III->aero IV

lvl 66: divine benison

lvl 68:faith - increase target intelligence and mind by 10%. cost:1 blood lily, cd:180s,cast instant

lvl 70:Plenary Indulgence-increase healing potency by 10% every 10s Grants Confession to self and nearby party members that last for 10s.cannot be cast during thin air,cast:instant,cd:0,mp cost:200 mp every second, toggle(oGCD)

lvl 72: stone IV-glare

aero IV->dia.

lvl 74: Afflatus Misery-same effect.cost:1 blood lily,cd:90s,cast:instant

lvl 76: Transcendent Afflatus(trait)-every cast of glare/dia has a 15% chance to reduce lily gauge timer by 1s.

lvl 80:dispel-remove 1 boon status effect from target. cd:90s,cast instant

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