My Idea For Living Dead (drk)

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So, as most people can agree, Living Dead can be quite a resource hog if you don't have a WHM sitting on Bene for it. After playing GNB and using Superbolide for a bit I think a similar solution for DRK would work and still give the "job flavor" Yoshida claims is the reason it can't change.

Make it drop you to 1 HP on activation, 10 seconds of no damage like Superbolide, but to balance the extra two seconds, all incoming healing from outside sources does 0. Instead, the DRK's damage during LD is converted to HP (their own self heals work also), so they have to whack the boss to get themselves to a comfy HP.

Thoughts?

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