Msq Needs Further Condensing

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The condensing of the MSQ by Square Enix is greatly appreciated, but it is not enough.

With ARR, HW, SB, and ShB, it is getting quite lengthy, even with the reduction.

The game suffers greatly from trying to be both an MMORPG, and single player story focused RPG.

The fact is this game is an MMORPG, with a large focus on end-game content, that being trials, raids, gearing, ect.

The game should not be putting new players in a state of perpetual catch-up, having to choose between skipping all of the cutscenes, and missing all of the story, just to play with their friends, and not be dead-weight, or taking their time, and spending an eternity going through the now-slog of a narrative.

To Square Enix, I ask: What is the length at which you will consider the content gap 'too large'?

If, Square Enix, you intend to preserve the JRPG style narrative, will you set a standard of time for a fresh character to go from 1-80 or 1-90?


Possible Solution Proposal


Introduce a new metric: Time-To-Cap (TTC) (Level 1 to max level)

Standardize the time is takes to reach level cap.

Apply this to every expansion that increases the level cap.

Shape the presentation of the MSQ around this time with questing, and cutscenes (perhaps still frames, with narration) bridging the gaps.

Of course, this should be OPTIONAL, thus allowing players to level in the manner of which they choose.

Unabridged, and abridged.

The Unabridged MSQ condensing nothing. The Abridged MSQ always conforming to the standardized TTC.


Best Wishes

-Reyketi :)

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