Mighty Guard, the defensive spell that does all of your defensive buffs partywide in one action.
White Wind, the party heal based on current HP that rounds out the kit.
Aqua Rake/Lung/Breath, the usually early game aoe water spell that's stupidly good when you first get access to it.
Level 5 Death, the gimmicky spell that selectively trivializes certain enemies, but whose real purpose is to give you a random instant game over because everyone is probably at the same level which just happened to be a multiple of 5.
Bad Breath and Explode are more memes than actually useful so I'm not including them here. The most iconic thing about them is that they're their respective monsters' most iconic attacks as opposed to something you regularly utilize as a blue mage.
Continue reading...
White Wind, the party heal based on current HP that rounds out the kit.
Aqua Rake/Lung/Breath, the usually early game aoe water spell that's stupidly good when you first get access to it.
Level 5 Death, the gimmicky spell that selectively trivializes certain enemies, but whose real purpose is to give you a random instant game over because everyone is probably at the same level which just happened to be a multiple of 5.
Bad Breath and Explode are more memes than actually useful so I'm not including them here. The most iconic thing about them is that they're their respective monsters' most iconic attacks as opposed to something you regularly utilize as a blue mage.
Continue reading...