Monk Rework Suggestion.

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So most people who have played monk to 80 know there\\'s a few issues with monk, the biggest since arr the 3 stances, and the others tornado kick and six sided star.

These all have the problem of being very situational but I brainstormed a fix to the stances and tornado kick. Six sided star I haven\\'t yet. The riddle of skills also becoming an upgraded version of the buff generally the same as their current version.

The stances:
Rework them into limited duration buffs and have monks have to alternative between them like bards songs, which means you also can\\'t stack them.

Fists of earth: when following directional requirements all basic attacks are crits (note just crits, not direct crits) for 8(?) seconds. 90(?) CD. Riddle of earth: duration increased to 10s, CD reduced by 10s

Fists of wind: increase attack speed by 5% for 15 seconds. 60s CD. Riddle of wind: replaces the 5% speed boost with a 4th stack of graded lightning, increased duration to 20s.

Fists of fire: increase attack damage by 15% for 10s 80s CD Riddle of fire: increases damage by 25%, increased duration to 15s

Now I haven\\'t done math for these changes so adjustments would be nessicary ofc. As for tornado kick?

Tornado kick: delivers an attack with a potency of 300. 45s oGCD. If used with at least 3 greased lightning stacks, increase damage to 350 potency and a direct crit. Damage boosted to 380 if used with 4 greased lightning stacks.

Now not everyone feels monk needs changed at all so I do expect blowback, especially as there are people who liked reload mech with rng. But I\\'m open and wanna hear what your ideas are or if you\\'d just tweak mine. I love theorycrafting skills so if you have any ideas I\\'d love to read em.

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