Monk really is awful

RSS News

Syndicated News Service
I'm open to the idea that; I could be the one that's awful. But after playing over 100 matches, easy, here is what I've seen first-hand comparing it to only the other Melee Jobs.

-PART 1-

Mobility
Is the worst of the melee. I've seen Reaper, Dragoon, & Ninja be amazing with escape, kiting, and even sticking like glue to the target. With one Thunderclap less AND no Stun the 'best' I can hope for is a cheeky kill with a 12k poke in the back (literally less damage than one recuperate) Assuming you have a Thunderclap up, unless a team mate is there to rescue you, you can't use it to escape, and WHEN you do escape with it, you give them your tiny shield and usually end up dying anyway (just find giving someone else the shield when you're likely the one needing it more is bad design on top of the fact you can't be mobile without help)

Crowd Control
Um, it's gone, so literally nothing to talk about; it's just not a thing anymore.

Defensive Game
Monk, now, has same hit points and other classes. Every job has Purify and Guard. The ONLY thing unique to Monk is Earth Reply. So other jobs will get bulky shields or straight up mitigation like you take X% less damage. So even if they're stunned the shield is taking hits, or the damage reduction is soaking up hits. Monk, you just straight up die. Even more exciting is SO many times I've used it, then died, then saw the big 30k~60k heal pop-up over my body, but I'm already dead and it does nothing.

Burst
In a normal fight you engage the fight for a bit, then back off, and you keep doing that dance. IF you're teams is amazing and you're already winning, well THEN you can live long enough to build up your combo to do Phantom Rush. Like if you're forced to heal and forced to be defensive, you'll just NEVER get to use it; it resets way to quick. So all that leaves is your 12k fireball (assuming you buff it otherwise it's only 6k) and then your Limit Break.

Continue reading...
 
Back
Top