Monk Has Too Many Positionals

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Admittedly, I dont play monk, but not because I dont want to... But rather because their positional requirements throw me off of the job so much! Ive tried to play it so many times now and I just wind up like a chicken with its head cutt off trying to hit the positionals for better dmg output. I love the way it looks but does dang near every action have to have a positional requirement tied to it?

It's a bit ridiculous considering every other melee job in the game only has 1-2 positionals.
DRG: Fang and Claw OR Wheeling Thrust (depends on which procs)
SAM: Gekko, Kasha
NIN: Aeolian Edge OR Armor Crush, Trick Attack (though this one is used only at the start of fights really)

then there's monk with 6 positionals that you use ALOT and they arent just used one or the other like DRG or SAM, but rather every action of their combos is basically a positional.

MNK: Bootshine, True Strike, Snap Punch, Twin Snakes, Demolish, Dragon Kick

This is confusing to learn and I feel like Im constantly screwing it up because the positionals in between the individual combos change every action I do! Can it not just be 2 different combo rotations that END IN A POSITIONAL?
Why does each individual action have a positional?

I know you Monk mains out there will likely flame me for wanting to see it changed, but for ease of access for everyone shouldn't it be?

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