I have been playing monk on and off since ARR. I have now moved it to be my main melee job. Now that I am detaching from military service, I have more time to work and enjoy life. I have read many posts on the complaints of the monk community and taken in all the complied suggestions. The current game play is not bad, but it is not smooth. The smooth flow of combat for the job is what has many of us upset. Here are the changes I propose to smooth out the current game flow of monk. In this system positional skills offer a bonus and generation system. The system adds on to the current and make very small changes to the overall setup on the job. The dragon fire can just be an outer ring around the current chakra system of another color for tracking purposes. AoE has been adjusted to fit into this configuration as well. The new generation system gives us a way to use tornado kick and Six-sided star with no penalties for a game style based on speed and being engaged. The changes to Six-sided star still allow it to be a skill that helps us maintain GL while we are disengaged from the mob. Most raid buffs function on the format of augmenting the team, brotherhood functions on the team augmenting you. Meditative Strike serves as an attack to smooth out the transition to your new position.
I have reference the following post of late to see community thoughts on where the job should be heading. Below are my thoughts on the topic.
https://forum.square-enix.com/ffxiv/...omplete-Rework
https://forum.square-enix.com/ffxiv/...ts-Suggestions
https://imgur.com/a/MNKeu1E
Bootshine
Lv. 1 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 150.
Leaden Fist Potency: 300
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's rear
Opo-opo Form Bonus: Critical damage if dealt from a target's rear
Additional Effect: Changes form to raptor
Duration: 15s
True Strike
Lv. 4 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 220.
240 when executed from a target's rear.
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's rear
Can only be executed when in raptor form.
Additional Effect: Changes form to coeurl
Duration: 15s
Snap Punch
Lv. 6 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 210.
230 when executed from a target's flank.
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's flank
Can only be executed when in coeurl form.
Additional Effect: Changes form to opo-opo
Duration: 15s
Additional Effect: Grants Greased Lightning
Duration: 16s
Greased Lightning Bonus: Increases damage dealt by 10% and reduces weapon-skill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%
Continue reading...
I have reference the following post of late to see community thoughts on where the job should be heading. Below are my thoughts on the topic.
https://forum.square-enix.com/ffxiv/...omplete-Rework
https://forum.square-enix.com/ffxiv/...ts-Suggestions
https://imgur.com/a/MNKeu1E
Bootshine
Lv. 1 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 150.
Leaden Fist Potency: 300
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's rear
Opo-opo Form Bonus: Critical damage if dealt from a target's rear
Additional Effect: Changes form to raptor
Duration: 15s
True Strike
Lv. 4 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 220.
240 when executed from a target's rear.
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's rear
Can only be executed when in raptor form.
Additional Effect: Changes form to coeurl
Duration: 15s
Snap Punch
Lv. 6 Weapon-skill Instant 2.5s - 3y
0y Delivers an attack with a potency of 210.
230 when executed from a target's flank.
Position Bonus: Grants 1 stack of Dragon Fire if dealt from target's flank
Can only be executed when in coeurl form.
Additional Effect: Changes form to opo-opo
Duration: 15s
Additional Effect: Grants Greased Lightning
Duration: 16s
Greased Lightning Bonus: Increases damage dealt by 10% and reduces weapon-skill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%
Continue reading...