Monk Adjustment Feedback 5.1

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With the change to Anatman coming in 5.1 Monk is becoming even more clunky then it has been previously. Anatman now requires both the Enmity tick and Server tick to be used successfully in the opener requiring silly pre-pull shenanigans.

This isn't the only issue that Monk faces, it's rotation is stale and it's toolkit is filled with redundant skills that just put bandaids over them. Six Sided Star and Tornado Kick are essentially the same skill but with different end results they both the same issue as Shoha prior to 5.1 (downtime skill) with little use throughout a fight, and for some reason the Development Team isn't doing anything with either of them.

The purpose of this post is to receive Monk feedback in an effort to get the Development Team to see the concerns of the Monk community.

I know there are a few other issues that Monk has but I'm not fully aware of what they are as I am but a simple Samurai main upset with how the Development Team has treated Monk expansion to expansion.

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