Before we begin, I know that Variant Dungeons take a lot of work, time, energy, etc.
But what if instead of a regular dungeon for MSQ, we had a mini-variant dungeon? Keeping the variety of the dungeon alive by 2-3 different dungeon paths instead of the 10(?) paths.
For whatever reason, Variant isn't a part of the MSQ and its shelf life expires because people beat all 10 paths and never touch it again. At the same time, people complain about the dungeon getting stale after a few runs.
I'm not saying EVERY patch needs to have a mini-variant dungeon, but if there were 2-3 different paths to keep the dungeon alive, that would be great and keep people more engaged.
Continue reading...
But what if instead of a regular dungeon for MSQ, we had a mini-variant dungeon? Keeping the variety of the dungeon alive by 2-3 different dungeon paths instead of the 10(?) paths.
For whatever reason, Variant isn't a part of the MSQ and its shelf life expires because people beat all 10 paths and never touch it again. At the same time, people complain about the dungeon getting stale after a few runs.
I'm not saying EVERY patch needs to have a mini-variant dungeon, but if there were 2-3 different paths to keep the dungeon alive, that would be great and keep people more engaged.
Continue reading...