So, i've been running a couple of Zelenia Extreme Fight and I noticed that the Melee DPS Limit break will always deal 999.999 DMG.
Aside the fact that it's kinda cool to actually hit a million point of damage, there is a huge problem. The damage cap.
Limit break are tied to the iLvl of the team, which means that LB3 should grow stronger. In fact it will remains 999.999 for a long time (Unless SE does something about it). When our iLvl will go up, our DPS will also, thus, lowering the value of the LB3 Melee over our actual rotation.
I suggest that Square Enix lift the damage limit of 999.999 for the rest of the expansion, as they will probably do a "Stat Squish" with 8.0
Continue reading...
Aside the fact that it's kinda cool to actually hit a million point of damage, there is a huge problem. The damage cap.
Limit break are tied to the iLvl of the team, which means that LB3 should grow stronger. In fact it will remains 999.999 for a long time (Unless SE does something about it). When our iLvl will go up, our DPS will also, thus, lowering the value of the LB3 Melee over our actual rotation.
I suggest that Square Enix lift the damage limit of 999.999 for the rest of the expansion, as they will probably do a "Stat Squish" with 8.0
Continue reading...