Mediocrity Should Not Be The Standard For Players In Any Content.

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Whether you're casual, hardcore, savage raider, pvper, or brand new to the game. I'm noticing a huge rise in players who just outright refuse to give a damn about anything they do or absolutely never learned. Content is getting easier, it's a given even when considering the change over these last 2 expansions in how mechanics are done and movement with the new job gauges. Many jobs got hit with a bomb that makes them as simple as the one next to it without even trying. Solo instances/quests that once demanded the player learned their job and how to optimize to succeed now offer not just "easy" when failed... but "VERY EASY". Savage was made "more accessible" despite the content being created for the very purpose of being difficult and providing a genuine challenge to players who seeked more than just the standard MSQ/side content.

The hall of novice is off to the side, not required to actually complete at any point. PVP while not FFXIV's strong suit, still offers nothing along the lines of a tutorial in game(not even so much as an NPC detailing each mode like how Mahjong in Gold Saucer details every rule). At no point now is a player "required" to understand their full kit and why they should be using even half of the skills.

How does this affect me? I don't care about others.

YOU'RE RIGHT. Why should you care? When you can just spam a single button to proceed through a quest or a dungeon and make your party suffer... what matters? You get what you want without having to try right? It's all gonna be old content at some point anyways, just wait until new gear comes out and let the rest of your group carry you through and bam you don't need any effort to expend or get better. You don't need to earn anything, simply your presence and hitting the 1 key is more than enough and you don't have to try worth a damn.

It's this exact mentality that's condoning players to set the standard on how to succeed lower and lower every day. PVP, you're rewarded with what you want win or lose, so why try? Pve, you lose? That's okay, the game will make it brain dead so you don't have to pay attention. Can't do an EX or savage for that mount you're eyeballing? Np, just wait an expansion when gear will allow you to steamroll through it with some randoms who just as well don't know what a mechanic is. Why bother to learn if someone else is going to hold your hand and pick you up through all of it anyways? Why would YOU need to improve or learn? It's not like you want a challenge you can be proud of, just gimme gimme gimme my items and I'll be on my way!

You're exaggerating a bit don'tcha think?

No. I'm not. Majority of people act as if this is fine and move on because this isn't some urgent circumstance to take immediate action. That's my biggest issue with the circumstances of this and why every thread made here about this subject is subjected to "lol ok" replies. We're going to sit on it, let players believe they ARE doing their best and don't need to improve. After all, if it ain't broke, don't fix it right? It's raking in players and making it so braindead that effort isn't consideration anymore, what's the matter then? EXACTLY. SE is dumbing down so many aspects of this game and we're just sitting here allowing players to get worse and worse. Accepting this as "the new normal" for whatever we do. So... where's my proof this is going to keep getting worse?

We all remember the SB raids right? How many alliances simply "couldn't do it" to the point of disbanding the instance because there's this idea that you just need better gear and then you'll be fine.

https://www.reddit.com/r/ffxiv/comme...nna_be_nerfed/

Read many of the comments in that thread to see where that's going. 6 Months ago or not, guess what'll happen to the Neir raids in just a lil while because people don't wanna learn something as simple as a "pattern" or use something like "mitigation" or anything that requires thought process. Whenever it's outside of moogle tomestone events, there's plenty of people queue'ing for labyrinth of the ancients, exploiting the duty finder just to get a "quick and easy" gain for lack of effort. We also received a percentage BUFF per different role in a party to set in the whole "you don't need the META of jobs together to clear" concept... This in return has made everything unbearably simplified. While I appreciate the latter effort in an attempt to allow diversity in groups, I can't help but feel the implementation has taken a toll on the general concept of learning how to adapt with individuals in a party.

K, ur dumb.

That's very well and fine. Everyone's allowed their own opinion. That said, the next time you're healing and see a tank without their stance on, not using mitigation or a fundamental skill of their job, thus making your life difficult... Enjoy. The same with every dps that absolutely refuses to do a mechanic in favor of "dps". As well the same you find your dps aren't using aoes in trash pulls, but instead are hitting 1-2-3 per enemy of that 12 pack of mobs you just pulled. When it comes time for people to have to learn how to get better, or a circumstance will call for casual content such as a simple MSQ dungeon or instance to REQUIRE you to use more than 10% of your job's kit.... That's okay. Because you don't need to improve remember? People will go to social media, complain about that content being "too difficult", and it will get some form of change either directly or indirectly because we've accepted that poor performance is acceptable. So much for feeling rewarded in completing a challenge through your own skill. Just play that electronic simon says, if it has too many colors for you to process, we'll just remove them until there's one button that prevents you from being able to lose.

TL;DR: SE doesn't want us to "get gud". There's no need to anymore ¯\_(ツ)_/¯

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