Note: Rework was mostly designed around avoiding aspects of MCH old and new rotation which made it disgusting for high ping players, like 1.5s recast times, meanwhile trying to maintain a relatively high CPM since people seem to have embraced that in ShB. (for context I was a MCH main through HW and SB but have sadly been forced off the job due to its crippling latency issues)
Skills are almost 100% stuff that MCH already has or did have in the past, so no new artwork or many animations although their effects and interactions may have changed drastically from how they previously functioned.
Feedback welcome although ultimately pointless just like making this thing in the first place, but at least it temporarily filled the void in me for MCH. Admittedly the Autoturret is kinda slapped on and much like SB plays little part in the jobs rotation, but personally I've always felt it to be a core feature of the job and hopefully something quirky like gravity gimbal would give it some interesting potential uses with prepositioning and uptime gains for party members.
+ Dismantle is only back for being a fan favourite.
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