Eos vs Selene:
In the past, Eos and Selene were treated as competitors fighting over the spot of your sole pet throughout an entire fight. Switching faeries mid-fight was rarely, if ever, a consideration, and thus, the devs decided to merge the two into one entity. If we want to undo this, we need to give both Eos and Selene a purpose.
Here's what I think...
Summon Eos and Summon Selene are now abilities that are instant cast and have a 15 second cooldown.
Scholar learns Fey Action I, Fey Action II, and Fey Action III. These work similarly to the Egi Assaults on Summoner.
Eos Actions:
FA I = Embrace - Potency increases to 250, cast time increased to 2.5 seconds. Now costs 5 Faerie Gauge.
FA II = Fey Blessing - Potency increases to 400 and has a short cooldown. Now costs 20 Faerie Gauge
FA III = Fey Gift - Rethemed Excogitation. Costs 10 Faerie Gauge.
Selene Actions:
FA I = Fey Spark - Stuns enemy for 4 seconds, cast time is 2.5 seconds. Increases the Fey Gauge by 5.
FA II = Fey Tricks - Targeting an enemy with Fey Tricks results in a Bane Effect, spreading your DoTs to nearby enemies. Targeting an ally with Fey Tricks results in the old Fey Caress, removing a status effect from all nearby party members. Costs 20 Faerie Gauge
FA III = Dusk Glow - Restores 10% of the SCH's MP. Does not consume the Faerie Gauge.
Dissipation is replaced with Twilight Lens. Twilight Lens swaps Selene and Eos and restores 50 Faerie Gauge.
Seraph remains having Seraphic Veil, Consolation, and Seraphic Illumination as its Fey Actions I, II, and III respectively. Her actions don't consume the Faerie Gauge.
With this setup, Selene does not heal. You must switch to Eos in order to have effective OGCD healing. While with Selene, you'll need to rely on your Aetherflow barriers while you build resources. Their skills no longer share cooldowns though, so you can do things like set up Fey Gift then switch to Selene without losing Dusk Glow. For a dungeon pull, you can do this, then have Selene stunning enemies while building your gauge for Fey Tricks. You'll also need her MP restoration for DPS.
In order to understand how these tools would work, we need to explain a bit more about Aetherflow and DPS.
Aetherflow Actions:
Adloquium - No longer heals; instead, it provides one large barrier and retains its critical hit functionality.
Succor - Same as Adloquium (minus the crit functions)
Sacred Soil - We're dropping the regen to go full hard on this Regen vs Barrier mentality (if we're going to do it we need to do it right). Instead, while standing in Sacred Soil, you'll generate 5 Faerie Gauge per tick.
Energy Drain - You know the drill.
Why swap Adlo/Succor with Lustrate/Indom? We've had many discussions about how shielding is basically unnecessary and inferior to regens, but if they're OGCD, then you can actually use them as they're intended to without fighting your GCD DPS.
DPS Tools: We're going to standardize 1.5 second cast times on non-instant spells to compliment the SCH's dependency on their faerie for healing and support.
Broil - We'll nerf the damage a bit to make room for more tools to play with to make SCH's aggressive playstyle more engaging.
Art of War
Biolysis
Miasmolysis - Bringing back your second standard DoT
Luminosity - This is weaker than your broils, but it restores 10 Faerie Gauge. This lets you sacrifice potency to fuel Eos' embraces if you feel you need to.
Helix - Upgrade of Ruin II. Critical Hits will change Art of War into a new spell for 1 cast: Transmogrify.
Transmogrify - More powerful than Broil and AoE. Also inflicts Toad for 4 seconds. Helps with big pulls, but the damage is still desirable during bosses.
Drown - Very powerful DoT but very high MP Cost.
Meltdown - Very powerful line AoE (more powerful than Broil), but also has a very high MP Cost. You'll need Selene's Dusk Glow in order to use Drown and Meltdown without burning up your MP.
Basically, more of the engagement will come into you making decisions on how much of your MP are you willing to spend on maintaining your Drown and Meltdown. You also have to decide if dropping some potency to use Luminosity and swapping to Eos will net you more DPS in the long run than sticking to Selene and using her MP battery to keep using Meltdown, or you can play it safe and stick to broil at times. there's a lot of decision making you get to make without any of it being overwhelmingly punishing unless you decide to get risky.
Lastly would be our GCD Healing:
Physick - Gains a trait that restores 10 Faerie Gauge. It will still be suboptimal to using Lustrate or Indomitability, but if you're desperately low on MP, it acts as a safety net so Physick has a purpose.
Lustrate - Moved to the GCD. Still powerful, still instant, but high MP Cost.
Indomitability - Same as Lustrate.
The idea here is that your heals are powerful for emergencies, but they chew up your MP far more than WHM's or AST's GCD heals. They're not meant to be sustainable. If you're doing a good job, though, you won't actually need them.
Lastly, let's talk pet commands. Right now, you can't control Embrace, but here's something I'd want to tackle:
Sic remains setting your pet to auto Embrace (Or in Selene's case she'll spam Fey Spark and the Seraph will spam Seraphic Veil). Fey Actions II and III will NOT be automatic.
We'll return the function of Steady where your faerie will not cast without you telling her to. If you want to micromanage your faerie, you can. I have literally no idea why removing this option was done since it's never forced on you anyway.
Lastly, Guard changes Eos and Seraph to only cast their respective spell on allies when you target them for something like Physick or Adloquium. Selene will do this when you attack enemies. This would be something like a training wheels to manually controlling embrace.
There are some aspects of this that we all no will probably never happen, but regardless, I do think this build would accomplish returning to the feel of 2.0/3.0's SCH a lot more while still keeping it largely accessible at a base level. Even if it's tough to max your DPS, you have a lot of power when healing when you need to if you're willing to sacrifice your DPS to do it. If you're new and learning, then that's probably a sacrifice well-made.
Continue reading...
In the past, Eos and Selene were treated as competitors fighting over the spot of your sole pet throughout an entire fight. Switching faeries mid-fight was rarely, if ever, a consideration, and thus, the devs decided to merge the two into one entity. If we want to undo this, we need to give both Eos and Selene a purpose.
Here's what I think...
Summon Eos and Summon Selene are now abilities that are instant cast and have a 15 second cooldown.
Scholar learns Fey Action I, Fey Action II, and Fey Action III. These work similarly to the Egi Assaults on Summoner.
Eos Actions:
FA I = Embrace - Potency increases to 250, cast time increased to 2.5 seconds. Now costs 5 Faerie Gauge.
FA II = Fey Blessing - Potency increases to 400 and has a short cooldown. Now costs 20 Faerie Gauge
FA III = Fey Gift - Rethemed Excogitation. Costs 10 Faerie Gauge.
Selene Actions:
FA I = Fey Spark - Stuns enemy for 4 seconds, cast time is 2.5 seconds. Increases the Fey Gauge by 5.
FA II = Fey Tricks - Targeting an enemy with Fey Tricks results in a Bane Effect, spreading your DoTs to nearby enemies. Targeting an ally with Fey Tricks results in the old Fey Caress, removing a status effect from all nearby party members. Costs 20 Faerie Gauge
FA III = Dusk Glow - Restores 10% of the SCH's MP. Does not consume the Faerie Gauge.
Dissipation is replaced with Twilight Lens. Twilight Lens swaps Selene and Eos and restores 50 Faerie Gauge.
Seraph remains having Seraphic Veil, Consolation, and Seraphic Illumination as its Fey Actions I, II, and III respectively. Her actions don't consume the Faerie Gauge.
With this setup, Selene does not heal. You must switch to Eos in order to have effective OGCD healing. While with Selene, you'll need to rely on your Aetherflow barriers while you build resources. Their skills no longer share cooldowns though, so you can do things like set up Fey Gift then switch to Selene without losing Dusk Glow. For a dungeon pull, you can do this, then have Selene stunning enemies while building your gauge for Fey Tricks. You'll also need her MP restoration for DPS.
In order to understand how these tools would work, we need to explain a bit more about Aetherflow and DPS.
Aetherflow Actions:
Adloquium - No longer heals; instead, it provides one large barrier and retains its critical hit functionality.
Succor - Same as Adloquium (minus the crit functions)
Sacred Soil - We're dropping the regen to go full hard on this Regen vs Barrier mentality (if we're going to do it we need to do it right). Instead, while standing in Sacred Soil, you'll generate 5 Faerie Gauge per tick.
Energy Drain - You know the drill.
Why swap Adlo/Succor with Lustrate/Indom? We've had many discussions about how shielding is basically unnecessary and inferior to regens, but if they're OGCD, then you can actually use them as they're intended to without fighting your GCD DPS.
DPS Tools: We're going to standardize 1.5 second cast times on non-instant spells to compliment the SCH's dependency on their faerie for healing and support.
Broil - We'll nerf the damage a bit to make room for more tools to play with to make SCH's aggressive playstyle more engaging.
Art of War
Biolysis
Miasmolysis - Bringing back your second standard DoT
Luminosity - This is weaker than your broils, but it restores 10 Faerie Gauge. This lets you sacrifice potency to fuel Eos' embraces if you feel you need to.
Helix - Upgrade of Ruin II. Critical Hits will change Art of War into a new spell for 1 cast: Transmogrify.
Transmogrify - More powerful than Broil and AoE. Also inflicts Toad for 4 seconds. Helps with big pulls, but the damage is still desirable during bosses.
Drown - Very powerful DoT but very high MP Cost.
Meltdown - Very powerful line AoE (more powerful than Broil), but also has a very high MP Cost. You'll need Selene's Dusk Glow in order to use Drown and Meltdown without burning up your MP.
Basically, more of the engagement will come into you making decisions on how much of your MP are you willing to spend on maintaining your Drown and Meltdown. You also have to decide if dropping some potency to use Luminosity and swapping to Eos will net you more DPS in the long run than sticking to Selene and using her MP battery to keep using Meltdown, or you can play it safe and stick to broil at times. there's a lot of decision making you get to make without any of it being overwhelmingly punishing unless you decide to get risky.
Lastly would be our GCD Healing:
Physick - Gains a trait that restores 10 Faerie Gauge. It will still be suboptimal to using Lustrate or Indomitability, but if you're desperately low on MP, it acts as a safety net so Physick has a purpose.
Lustrate - Moved to the GCD. Still powerful, still instant, but high MP Cost.
Indomitability - Same as Lustrate.
The idea here is that your heals are powerful for emergencies, but they chew up your MP far more than WHM's or AST's GCD heals. They're not meant to be sustainable. If you're doing a good job, though, you won't actually need them.
Lastly, let's talk pet commands. Right now, you can't control Embrace, but here's something I'd want to tackle:
Sic remains setting your pet to auto Embrace (Or in Selene's case she'll spam Fey Spark and the Seraph will spam Seraphic Veil). Fey Actions II and III will NOT be automatic.
We'll return the function of Steady where your faerie will not cast without you telling her to. If you want to micromanage your faerie, you can. I have literally no idea why removing this option was done since it's never forced on you anyway.
Lastly, Guard changes Eos and Seraph to only cast their respective spell on allies when you target them for something like Physick or Adloquium. Selene will do this when you attack enemies. This would be something like a training wheels to manually controlling embrace.
There are some aspects of this that we all no will probably never happen, but regardless, I do think this build would accomplish returning to the feel of 2.0/3.0's SCH a lot more while still keeping it largely accessible at a base level. Even if it's tough to max your DPS, you have a lot of power when healing when you need to if you're willing to sacrifice your DPS to do it. If you're new and learning, then that's probably a sacrifice well-made.
Continue reading...