I have a feeling that a part of the frustration, other than this MSQ being incredibly cutscene dense, would be resolved if they made it so the MSQ wasn't literally the only viable way to level to 100.
What I mean by this, is that currently there's no point in doing any side content on Expac release. You do the entire MSQ because just the MSQ alone is enough to get you to max level, all major content is gated by the MSQ and the MSQ is very long. Why would you do any other side quests, fates etc?
I think for the game to be more enjoyable and break up the cutscene heavy MSQ, they need to reduce the EXP gained from the current Expacs MSQ. I'm not suggesting make it give you 0 exp just make it so the player needs to find other sources of exp to continue the MSQ. (I also think they need to make the MSQ slightly smaller in scope but that's another issue.) This will then allows the player to do other things in the world to get levels, dungeons runs, fates, side quests. Other content becomes relative and the game isn't relying so heavily on having a brilliant storyline 24/7. You can write a mediocre story and people will care less when it's not constantly in their faces for 30hr straight.
Older Expac MSQ can stay the same to streamline the catching up to the current game.
Continue reading...
What I mean by this, is that currently there's no point in doing any side content on Expac release. You do the entire MSQ because just the MSQ alone is enough to get you to max level, all major content is gated by the MSQ and the MSQ is very long. Why would you do any other side quests, fates etc?
I think for the game to be more enjoyable and break up the cutscene heavy MSQ, they need to reduce the EXP gained from the current Expacs MSQ. I'm not suggesting make it give you 0 exp just make it so the player needs to find other sources of exp to continue the MSQ. (I also think they need to make the MSQ slightly smaller in scope but that's another issue.) This will then allows the player to do other things in the world to get levels, dungeons runs, fates, side quests. Other content becomes relative and the game isn't relying so heavily on having a brilliant storyline 24/7. You can write a mediocre story and people will care less when it's not constantly in their faces for 30hr straight.
Older Expac MSQ can stay the same to streamline the catching up to the current game.
Continue reading...