Machinist Rework Ideas

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Big copium wishlist for MCH in the future.


1.) Heated Split-, Slug- and Cleanshot procs instead of a combo. Reintroduction of Reload and/or Quick Reload to guarantee procs.

2.) Wildfire repeating 50% of all Weaponskill and Abilitydamage dealt during its duration. This solves the problem with Wildfire not being able to crit/directhit. Maybe lower the CD down to 60s again and let it explode for cleave damage with a heavy 80% fall off.

3.) 2 Charges for Air Anchor and Chain Saw. This gives a bit more freedom in when to use Hypercharge and is also important for the next point.

4.) MCH needs a Raidbuff again. Rework Reassemble into a Raidbuff on a 2 Min. cooldown. Make it only useable on Drill, Air Anchor, Chain Saw. Drill= Increases rate at which target takes direct hits by 20%. Air Anchor = Increases rate at which target takes critical hits by 10%. Chain Saw = Increases targets damage taken by 3%. (Dungeon / Multitarget Raidbuff. Worse than the other 2 options in Single Target but better in multitarget.) Give the MCH a debuff that he cant use the same option the next 2Min burstwindow simular to the Ninja Mudras in PVP.

5.) Flamethrower generating heat-gauge while in combat (No target needed). Simular to Samurai's Meditation a good tool for fights with heavy downtime.

6.) Give Auto Crossbow the reset effect for CM/DC or remove Crossbow completely and let Blazing Shot deal cleave damage with a 50% fall off.

7.) Automation Queen cleave damage with a heavy 80% fall off. Let Scattergun generate 5 Battery Gauge per use.

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