Animations clean, flow of rotation is pretty good. The numbers are too low for animation to be this powerful looking. It sounds dumb but when you play viper or any melee machinist numbers confuse me. The only ability that has potency as close to the animation would suggest is full metal field. Square needs to recall how strong drill was in final fantasy 6 on the floating continent or see what circular saw of that size would do to anything at the velocity we fire it. For me it's not as much about wanting machinist to be metal vs. Having the damage make sense. I tolerated summoner being godly in dps during stormblood despite it having a res and raid buffs because it was summoning a death dragon and traditionally a strong class in the series. Machinist like Edgar and gunners like Barrett or Vincent were very strong in their respective game and I'd like machinist to feel as satisfying and nuke centric as samurai. Maybe give it a special debuff that increases damage taken from projectile based jobs so it could run along buffer phys ranged instead of bullying them out. Double phys ranged in my opinion should be viable if a machinist is in play. Its a selfish dps that should be able to take advantage of bard songs and dance partner. Currently it's damage is so low you'd be griefing not going Double melee or caster. Not okay at all.
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