I wanted to ask the FFXIV community a question. When a group for dungeons or raids comes together in the current content, what job, aside from the typical tanks and healers, is the one job you consider critical in making a raid or Dungeon work. What job do you consider the "lynch pin" that holds the group together, that makes it work. I know this encroaches on the word that shall not be named.. the 4 letter word we are not allowed to speak ..."Meta" but I'm just looking for opinions. I know everyone is going to say "it doesn't matter, everyone can play anything and you can clear any content so play what you like!" but there are still going to be some jobs that just make the dungeon run or raid group run smoother. A job that when you see it in a group you can't help but say.. "oh thank @#$ we got one of those in our group".
I don't mean to cause dissent or anger anyone, I just wanted to see what everyone's opinions are on the matter. Not looking for what the "Meta" group is.. just what you are happy to see when you start a run.
I recently tanked an expert Twinning on my Pally a day or two ago and for me it's Black Mage. When I saw our group start with a Black Mage and a Samurai both, I smiled and pulled so much,.. it was a tremendously fun run that ran so smooth that I just sighed happily at the end. Thank you for all of your thoughts and opinions!
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I don't mean to cause dissent or anger anyone, I just wanted to see what everyone's opinions are on the matter. Not looking for what the "Meta" group is.. just what you are happy to see when you start a run.
I recently tanked an expert Twinning on my Pally a day or two ago and for me it's Black Mage. When I saw our group start with a Black Mage and a Samurai both, I smiled and pulled so much,.. it was a tremendously fun run that ran so smooth that I just sighed happily at the end. Thank you for all of your thoughts and opinions!
Continue reading...