Look what happens when you make a game with infantilizing, terrible writing

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The logic made sense. BioWare’s next game, a new installment in the popular sci-fi Mass Effect series, was in pre-production and did not need the entire studio. There were no other internal projects for everyone to work on. Instead of getting laid off, they would stay employed, working on other projects until Mass Effect was ready for them.

But this week, the group was informed that the loans had morphed into permanent relocations, according to people familiar with what happened. They were no longer BioWare employees who were temporarily on assignment elsewhere; now, they worked for whichever EA subsidiary had borrowed them. If they want to work at BioWare again in the future, they would have to look for job openings and re-apply.

BioWare is now down from more than 200 people two years ago to less than 100 today, according to the people familiar. A small team will remain to work on the next Mass Effect game — led by company veterans who oversaw the development on the original trilogy as well as on 2019’s Anthem — in hopes of expanding as the game gets further into production.

Despite all the white knights and game journalists cheering Veilguard on, ultimately their lipstick on the pig couldn't save the studio from being downsized.

How will Creative Studio 3 fare, I wonder, if they pump out another Disney slop garbage expansion?

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