make it last 60 seconds on activation, and then trigger that 10 second effect it currently has when you actually reach 1 hp, and then lose the effect after the 10 seconds.
so if it takes 30 seconds for you to actually reach 1 hp, it triggers and works exactly the way it does right now from then on, and you lose it after the 10 seconds.
its pretty awkward timing it currently, you either use it when you didnt actually need it, or lose some fraction of the total active time because you pretty much can never activate it perfectly.
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so if it takes 30 seconds for you to actually reach 1 hp, it triggers and works exactly the way it does right now from then on, and you lose it after the 10 seconds.
its pretty awkward timing it currently, you either use it when you didnt actually need it, or lose some fraction of the total active time because you pretty much can never activate it perfectly.
Continue reading...