Hey all,
During a recent fight with Nidhogg, I had a thought—his ultimate attack animation (that soaring Dragoon-style dive) looks incredible. Honestly, if you asked Dragoon players if they'd trade their current Limit Break animation for that, I think the vote would be unanimous.
That led me to this idea: What if each role (tank, DPS, healer, etc.) could choose from a small set of boss ability animations as their Limit Break "skin"? These would be purely visual—no gameplay change—just a way to personalize your moment of glory.
Think of it as a syntactic flourish—a stylistic variation in how we "speak" our power in-game. A Dragoon might dive like Nidhogg, a caster might channel something out of Emet-Selch’s playbook, or a healer could radiate like a summoned Seraph. It adds flair without imbalance.
It’d reuse existing animations, so hopefully feasible, and would give us more visual variety in everyday content.
Would love to hear if others would be into this!
Continue reading...
During a recent fight with Nidhogg, I had a thought—his ultimate attack animation (that soaring Dragoon-style dive) looks incredible. Honestly, if you asked Dragoon players if they'd trade their current Limit Break animation for that, I think the vote would be unanimous.
That led me to this idea: What if each role (tank, DPS, healer, etc.) could choose from a small set of boss ability animations as their Limit Break "skin"? These would be purely visual—no gameplay change—just a way to personalize your moment of glory.
Think of it as a syntactic flourish—a stylistic variation in how we "speak" our power in-game. A Dragoon might dive like Nidhogg, a caster might channel something out of Emet-Selch’s playbook, or a healer could radiate like a summoned Seraph. It adds flair without imbalance.
It’d reuse existing animations, so hopefully feasible, and would give us more visual variety in everyday content.
Would love to hear if others would be into this!
Continue reading...