Lessons from PvP to improve PvE

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I love how PvP in FFXIV turns to be actually good and engaging.. there is a reason for it to this way and here I would like to express them:

1- in PvP Jobs have risk and reward you sacrifice resources to do X2 instead of X.
2- in PvP Jobs doesn't need to have strict rotations to be "fun"
3- in PvP Each skill or spell is impactful and have reason to be in their kit
4- in PvP Not every job is the same, in PvE healers and tanks can be 2 jobs with 4 different builds instead of 8 jobs.
5- Holy trinity exist but in an engaging way (less stress to healer and more personal responsibility to DPS an Tanks)

DPS should care about them selves at least 50%
Healer should be engaging jobs
Tanks should have to manage their HP at least 50%

Make Healing And Mitigation Is A Group Responsibility
Healers Can Do 50% But Not All Blame On Their Back


6- Simplification and accessibility can exist if the gameplay is fun.

issues with the current system is there is not a single one of mentioned above,
some game have skill rotation but rotation will behave differently based on builds and gear and this also is a dead system in FFXIV PvE.

in the end I know that not all PvP jobs hit the nail but most of them done correctly with good principles in mind

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