I don't have the innovative mind to come up with a whole job rework. It's also difficult to place my attention into something like that for the time it takes to really come up with something creative, so I thought I'd just toss some ideas out there and see if any sound good.
The first is I wonder why it is being left to other roles other than healers to use abilities like stuns, virus, feint, and silence. Were over smashing one to two buttons, I think it would be fair to let healers handle this.
Next came to me while crafting which is what i spend most of my time doing, and trying to find a happy medium between our two factions of healers. It was all the procs, and I started thinking how interesting a DPS could be if there wasn't a set combo string, but rather a system of procs based on other actions (I don't play all the dps jobs so not sure if any already use a system like this). That would basically eliminate any and all scripted openers for jobs, so then I started thinking why not for healers instead?
We would need another offensive skill or two, but I actually think SE needs to give a little here. The one button smash can't remain. It just can't.
I still want a good healing requirement, but I think getting skills to interact with each other would go a long way to improving healing encounters. There also has to be a way to accommodate ilv bloat, so healers also have more to do once the healing requirement drops to negligible levels.
Thoughts?
Continue reading...
The first is I wonder why it is being left to other roles other than healers to use abilities like stuns, virus, feint, and silence. Were over smashing one to two buttons, I think it would be fair to let healers handle this.
Next came to me while crafting which is what i spend most of my time doing, and trying to find a happy medium between our two factions of healers. It was all the procs, and I started thinking how interesting a DPS could be if there wasn't a set combo string, but rather a system of procs based on other actions (I don't play all the dps jobs so not sure if any already use a system like this). That would basically eliminate any and all scripted openers for jobs, so then I started thinking why not for healers instead?
We would need another offensive skill or two, but I actually think SE needs to give a little here. The one button smash can't remain. It just can't.
I still want a good healing requirement, but I think getting skills to interact with each other would go a long way to improving healing encounters. There also has to be a way to accommodate ilv bloat, so healers also have more to do once the healing requirement drops to negligible levels.
Thoughts?
Continue reading...