Totally just for fun what if take on the Dragoon rework/changes in Dawntrail!
The philosophy with this imagined rework is just to reuse most of the stuff we already have or had in the past as much as possible!
Also, I thought about adjusting the potencies to match some of the changes but ultimately decided it was too boring to math the balance out on an imaginary for-fun rework! Please, just squint a little and pretend some math genius is gonna come through and math up the numbers so they make sense!
So, without further ado,
Getting rid of two buffs that do the same thing at the same time.
We're bringing sexy(eyes) back
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The philosophy with this imagined rework is just to reuse most of the stuff we already have or had in the past as much as possible!
Also, I thought about adjusting the potencies to match some of the changes but ultimately decided it was too boring to math the balance out on an imaginary for-fun rework! Please, just squint a little and pretend some math genius is gonna come through and math up the numbers so they make sense!
So, without further ado,
Getting rid of two buffs that do the same thing at the same time.
- Merge the buffs from Geirskogul and Lance Charge into a New(old) ability! Blood of the Dragon!
Our personal buff would gain upgrades as we level up!
- Blood/Life of the Dragon also grants nullification of directional requirements on weapon skills over its duration. This will allow Dragoon burst phases to keep its signature oGCD button mash without having to worry about leaving room for true north. More on positionals later.
- With Geirskogul stripped of its buffs, it gets relegated to an earlier version of the current Nastrond! Basically, Geirskogul is the level 60-79 version of Nastrond!
We're bringing sexy(eyes) back
- Bring back the eyes! With Life of the Dragon being all red and Nidhogg themed, I thought it would be nice to have Hraesvelgr themed stuff since we also come into contact with his eye in the ff14 lore!
The way eyes would come back is through... Mirage dive! (again)
- High Jump is reduced to a 20s cd and grants access to Mirage dive as normal. However, each use of mirage dive now grants 1 stack of "Light Wyrm's Gaze" (I forget what Hraesvelgr's title is, so I just went with Light Wyrm) Gaining 3 stacks grants access to Starcross! The Jump looks more light-y so I thought it would be nice to attribute it to the light-wyrm! Yay eyes are back!
This also means untethering Starcross from Stardiver! They still get used in the same window, but this arrangement just brings back a little more meaning to High jump and Mirage dive as currently they seem a bit floaty and almost vestigial.
- Also, we are getting rid of that silly 3 yalm nonsense on Starcross and making it a fully-fledged Jump ability, gap-closer and all. It's basically another Stardiver(Including only being able to single-weave it), only its Hraesvelgr-y.
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