Green Mage (GNM)
Buffing Caster
Weapon: Rackets, magical rackets attuned with wind magic to help carry and spread Emerald Seeds
Limit Break: Green Dominion
Inspiration: Green Mages from Tactics A2, Aerith from VII remakes, D&D Druids
ENTIRE JOB IDEA OVERVIEW
TL;DR version
Basic End Game Skill Breakdown
Button Count: 19
Single Burst Filler Combo
AoE Burst Filler Combo
Emerald Shot/Swirl I Grant Emerald Arm.
Emerald Shot/Swirl II uses up Emerald Arm and Grant Emerald Arm II.
Emerald Shot/Swirl III uses up Emerald Arm II.
Each part of both combos grants the user 10 Green Mana (max of 50) and places an Emerald Seed stack on those they damage (a target can hold a max of 3 Seeds). They all have a cast time of 1.5 seconds, a 2.5 second recast, and costs 300 MP.
Additionally, Emerald Shot/Swirl III grants the user 1 Emerald Tempest stack (max of 3).
Emerald Seed Skills
“...of the Green” Spells
The caster’s Faith of the Green, Bravery of the Green, and Poison of the Green overwrite each other.
Embrace of the Green Skills
Other DPS Skills
Other Skills
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Buffing Caster
Weapon: Rackets, magical rackets attuned with wind magic to help carry and spread Emerald Seeds
Limit Break: Green Dominion
Inspiration: Green Mages from Tactics A2, Aerith from VII remakes, D&D Druids

ENTIRE JOB IDEA OVERVIEW
TL;DR version
- Nature, Plant, and Wind based buffing caster
- Ya like lacrosse? Ya like gardening?
- Place seeds on enemies with your filler combo spells and then blow them up
- Also earn special mana from your combo spells to fuel party buffs or damaging spells
- No res here but has some mitigation
- Filler combo spells have a cast time of 1.5 seconds, powerful spells have a cast time of 2.5 seconds.
Basic End Game Skill Breakdown
Button Count: 19
Single Burst Filler Combo
- Emerald Shot I (420) > Emerald Shot II (460) > Emerald Shot III (500)
AoE Burst Filler Combo
- Emerald Swirl I (145) > Emerald Swirl II (155) > Emerald Swirl III (170)
Emerald Shot/Swirl I Grant Emerald Arm.
Emerald Shot/Swirl II uses up Emerald Arm and Grant Emerald Arm II.
Emerald Shot/Swirl III uses up Emerald Arm II.
Each part of both combos grants the user 10 Green Mana (max of 50) and places an Emerald Seed stack on those they damage (a target can hold a max of 3 Seeds). They all have a cast time of 1.5 seconds, a 2.5 second recast, and costs 300 MP.
Additionally, Emerald Shot/Swirl III grants the user 1 Emerald Tempest stack (max of 3).
Emerald Seed Skills
- Emerald Bloom: Spell. Damage a selected target and all enemies within 8-yalms of them (80 for the first target, 50% less for all remaining). Additionally, if any enemy that was damaged had Emerald Seed stacks on them, they are used up to increase the damage potency (220 per seed used for the first target, 50% less for all remaing). 2.5 second cast time, 2.5 second recast, and costs 400 MP.
- Emerald Oil: Ability. Uses up all the Emerald Seeds on a target. Increases damage onto the target by 2% per seed used for 21 seconds. Instant cast and 60 second recast.
“...of the Green” Spells
- Faith of the Green: Spell. Costs 30 Green Mana. For 21 seconds, Increase the Magical Damage of any party member within 15-yalms of the user by 10% and Critical Hit Rate by 2%. 2.5 second cast time and 60 second recast.
- Bravery of the Green: Spell. Costs 30 Green Mana. For 21 seconds, Increase the Direct Hit Rate and Direct Hit Damage of any party member within 15-yalms by 10%. 2.5 second cast time and 120 second recast.
- Poison of the Green: Spell. Costs 30 Green Mana. For 21 seconds, Damage all enemies within 15-yalms (75) and decrease damage they deal by 5%. 2.5 second cast time and 2.5 second recast.
- Ardor of the Green: Spell. Costs 15 Green Mana. Damages a selected target. Damages a selected target (500). Instant cast time and 30 second recast.
- Wrath of the Green: Spell. Costs 30 Green Mana. Damages a selected target and all enemies within 8-yalms (800 for the first target, 60% less for all remaining) and places 3 Emerald Seeds on all of them. Additionally, increases the potency of the user’s next 3 Emerald Shot/Swirl spells by 20% and grants them an Embrace of the Green stack (max of 1, 20 second duration). 2.5 second cast time and 120 second recast.
- Focus of the Green: Spell. Grants the user 50 Green Mana. 2.5 second cast time, 110 second recast time, and costs 300 MP.
The caster’s Faith of the Green, Bravery of the Green, and Poison of the Green overwrite each other.
Embrace of the Green Skills
- Fleeting Familiar: Ability. Costs 1 Embrace of the Green. Grants a party member a Nature Sprite for 20 seconds, damaging a single-target that party member damages with a Weaponskill or Spell (150, Magical Damage scaled on the caster’s INT). Instant cast time and 2.5 second recast.
- Dell of the Dreamer: Ability. Costs 1 Embrace of the Green. Places an 8-yalm verdant clearing where a selected enemy stood for 20 seconds. Whenever the caster casts a damaging spell, the clear pulses, damaging all enemies within (50). Instant cast time and 2.5 second recast.
Other DPS Skills
- Emerald Tempest: Spell. Cost 3 Emerald Tempest stacks Damage a selected target and all enemies within 5-yalms of them (730, 50% less for the rest). Instant cast.
- Tanglevine: Spell. Damages a target (100) and damages them over 45 seconds (45). Instant cast, 2.5 second recast, costs 300 MP.
- Tanglevine > Stranglethorn: Can only be used when a target has Tanglevine on them. Damages the target and all enemies within 5-yalms of them (50) and damages the target and enemy enemy within 5-yalms of them over 45 seconds (35). Instant cast time, 2.5 second recast, and costs 300 MP.
Other Skills
- Tailwind: Ability, 2 charges. For 15 seconds, increases the user’s movement speed by 20% and reduces their spell cast times to 0. Instant cast time and 60 second cooldown.
- Treant Skin: Ability. Creates a barrier on the user that absorbs equal to 30% of their Max HP (duration 15 seconds). When the barrier is fully absorbed, the user gains 20 Green Mana or 10 when its effect time ends. Instant cast time and 90 seconds recast.
- Dandelion Puff: Ability. Interrupts a target’s interruptible skill. Instant cast time and 60 second recast.
- Verdant Shell: Ability. Creates a 20-yalm barrier when the caster stood for seconds, decreasing damage dealt to party members standing within by 15%. Instant cast time and 90 second recast time.
- Verdant Shell > Verdant Blossom: Bursts the user’s Verdant Shell barrier, damaging all enemies (300) and healing all party members within (500, scaled on the user’s INT). Instant cast time and 2.5 second recast.
- Mirage Spores: Ability. Places a barrier on a selected party member equal to 30% of their maximum HP (duration of 10 seconds). When the barrier is either fully absorbed or its effect time ends, damage all enemies within 5-yalms of the affected (300) and places 1 Emerald Seed on them. Instant cast time and 90 second recast time.
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