Blitzer (BLZ)
Self-Augmenting and Buffing Physical Range DPS
Physical Ranged
Weapons: Blitzballs
Limit Break: Tides of Fate (Physical Range). The user creates a large sphere of water and kicks it forward, creating a tidal wave that damages all enemies within a straight line.
Inspiration: Tidus, Wakka, Jecht, and Blitzball (Final Fantasy X), Archer/Hunter/Ranger/Sniper
ENTIRE JOB IDEA OVERVIEW
TL;DR Version
• You’re Wakka from X with some Tidus and classic ranger sprinkled in.
• Hurt enemies by throwing your ball at them and splashing them with water.
• Damage is centered around weaponskills with abilities focusing on augmenting, buffs, and/or utility.
• Alter your basic single-target and AoE weaponskills, Sphere Shot and Crashing Wave, with Buster abilities to add effects to them. These altered weaponskills do not interrupt your ongoing combos.
• Self-buffs require you “score” stacks by successfully hitting a marked target with weaponskills. You can then use those stacks to use and power up strong Blitz Ace weaponskills.
• You have a 4-part single target filler combo and a 3-part AoE filler combo.
Basic Skill Breakdown
Button Count: 21(8 weaponskills, 13 abilities)
Single-Target Filler Combo
Sphere Shot > Spin Shot > Invisible Shot > Spiral Shot
AoE Filler Combo
Crashing Wave > Whirlpool > Energy Rain
Busters and Shots/Waves
Venom Buster + Sphere Shot = Venom Shot (Single Damage + Single-target DoT)
Venom Buster + Crashing Wave = Venomous Wave (AoE Damage + AoE DoT)
Blind Buster + Sphere Shot = Blind Shot (Single Damage + Single-target Blind + Reduce Damage)
Blind Buster + Crashing Wave = Blinding Wave (AoE Damage + AoE Blind + Reduce Damage)
Wither Buster + Sphere Shot = Wither Shot (Single Damage +Increase damage on target)
Delay Buster + Sphere Shot = Delay Shot (Single Damage + Add 6 seconds on Buster debuffs)
Self Buffs and Blitz Aces
Focus Mark = Scored stacks (Increase Damage done onto target) > Blitz Ace (Grants 1 Grand Slam stack)
Golden Arm = Golden Arm stacks (Decreases weaponskill recast + Increase Damage) > Golden Blitz Ace (Grants 1 Grand Slam stack)
Rallied Cheer = Rallied stacks (Increase likelihood of Direct Critical Hits + Increase Damage) > Rallied Blitz Ace (Grants 1 Grand Slam stack)
3 Grand Slam Stacks = Grand Slam (AoE damage, 4 hits)
Other Damaging Skills
Free Throw: Damage a single target and gain 1 Scored stack
Tie Breaker: Upgrade of Free Throw. AoE damage and gain 2 Scored stacks.
Buffs and Utility
Slipstream: Move to location
All-Out Defense Formation: Reduce damage party recieves
Tactical Flee: Increase party’s movement speed (battle Peleton)
Team Spirit: Increase single partymember’s damage dealt whenever user gets a Score stack
Penalty: Reduces single partymember’s damage taken and damages attackers
Continue reading...
Self-Augmenting and Buffing Physical Range DPS
Physical Ranged
Weapons: Blitzballs
Limit Break: Tides of Fate (Physical Range). The user creates a large sphere of water and kicks it forward, creating a tidal wave that damages all enemies within a straight line.
Inspiration: Tidus, Wakka, Jecht, and Blitzball (Final Fantasy X), Archer/Hunter/Ranger/Sniper

ENTIRE JOB IDEA OVERVIEW
TL;DR Version
• You’re Wakka from X with some Tidus and classic ranger sprinkled in.
• Hurt enemies by throwing your ball at them and splashing them with water.
• Damage is centered around weaponskills with abilities focusing on augmenting, buffs, and/or utility.
• Alter your basic single-target and AoE weaponskills, Sphere Shot and Crashing Wave, with Buster abilities to add effects to them. These altered weaponskills do not interrupt your ongoing combos.
• Self-buffs require you “score” stacks by successfully hitting a marked target with weaponskills. You can then use those stacks to use and power up strong Blitz Ace weaponskills.
• You have a 4-part single target filler combo and a 3-part AoE filler combo.
Basic Skill Breakdown
Button Count: 21(8 weaponskills, 13 abilities)
Single-Target Filler Combo
Sphere Shot > Spin Shot > Invisible Shot > Spiral Shot
AoE Filler Combo
Crashing Wave > Whirlpool > Energy Rain
Busters and Shots/Waves
Venom Buster + Sphere Shot = Venom Shot (Single Damage + Single-target DoT)
Venom Buster + Crashing Wave = Venomous Wave (AoE Damage + AoE DoT)
Blind Buster + Sphere Shot = Blind Shot (Single Damage + Single-target Blind + Reduce Damage)
Blind Buster + Crashing Wave = Blinding Wave (AoE Damage + AoE Blind + Reduce Damage)
Wither Buster + Sphere Shot = Wither Shot (Single Damage +Increase damage on target)
Delay Buster + Sphere Shot = Delay Shot (Single Damage + Add 6 seconds on Buster debuffs)
Self Buffs and Blitz Aces
Focus Mark = Scored stacks (Increase Damage done onto target) > Blitz Ace (Grants 1 Grand Slam stack)
Golden Arm = Golden Arm stacks (Decreases weaponskill recast + Increase Damage) > Golden Blitz Ace (Grants 1 Grand Slam stack)
Rallied Cheer = Rallied stacks (Increase likelihood of Direct Critical Hits + Increase Damage) > Rallied Blitz Ace (Grants 1 Grand Slam stack)
3 Grand Slam Stacks = Grand Slam (AoE damage, 4 hits)
Other Damaging Skills
Free Throw: Damage a single target and gain 1 Scored stack
Tie Breaker: Upgrade of Free Throw. AoE damage and gain 2 Scored stacks.
Buffs and Utility
Slipstream: Move to location
All-Out Defense Formation: Reduce damage party recieves
Tactical Flee: Increase party’s movement speed (battle Peleton)
Team Spirit: Increase single partymember’s damage dealt whenever user gets a Score stack
Penalty: Reduces single partymember’s damage taken and damages attackers
Continue reading...