both PvE and PvP successful games reached one day to what we are having now in FFXIV but if we consider 8.0 would be "the job design expansion" that means it took 8 years to reach this point.
I want to share my thoughts of many games that was similar to FFXIV current design and successfully moved on:
1- Each job should be unfair, there is no such a thing called balance, instead of making all jobs fair change the mind set to make all jobs unfair and unbalanced, this will destroy homogenization.
2- Develop a sub category for each role and make them unique on that category, each sub category will have a noticeable different playstyle that others.
3- one job can have 2 things to do, not 4 not 5, like if there is a job who is doing dots + RNG + keeping buffs then this have to change to focus on 2 things only, this will make other jobs which have nothing start to have something more unique.
4- different jobs are better in different encounters, and that's doesn't mean other jobs are bad but they are better in different situations.
What do think?
Continue reading...
I want to share my thoughts of many games that was similar to FFXIV current design and successfully moved on:
1- Each job should be unfair, there is no such a thing called balance, instead of making all jobs fair change the mind set to make all jobs unfair and unbalanced, this will destroy homogenization.
2- Develop a sub category for each role and make them unique on that category, each sub category will have a noticeable different playstyle that others.
3- one job can have 2 things to do, not 4 not 5, like if there is a job who is doing dots + RNG + keeping buffs then this have to change to focus on 2 things only, this will make other jobs which have nothing start to have something more unique.
4- different jobs are better in different encounters, and that's doesn't mean other jobs are bad but they are better in different situations.
What do think?
Continue reading...